Imagination Blog

Technology, news and insights

Tag: GPU

Artificial Intelligence (AI)
Benny Har-Even

PowerVR and neural network acceleration: way ahead of the game

If you’ve been paying attention to the neural network scene recently, and really, why wouldn’t you be – you’ll be aware that it’s a market that’s really getting a lot of attention. In fact, machine learning and deep learning are threatening to become terms that even your mother

Socionext demo
Automotive
Guest Blog

Socionext CGI Studio fully supports PowerVR Series8XE

HMI design for embedded systems At Embedded World in Nuremberg this week, the team from Socionext and Socionext Embedded Software Austria are on hand in the Imagination stand (#4-629) to demonstrate the new SC1810 SoC, which uses a PowerVR Series8XE GPU. This first integration of a PowerVR Series8XE

Furian Iguana
Consumer multimedia
Rys Sommefeldt

Introducing Furian: the architectural changes

Update: We have now announced our first Furian-based core: the PowerVR Series8XT GT8525: find out more details here. Things move fast in the world of graphics. We announced the first PowerVR Rogue licensable GPU IP in 2012, a year after revealing the microarchitecture, and we’d been working on

powervr satnav
Consumer multimedia
Robin Britton

Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR

The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Vulkan is a modern API that enables developers to gain ‘low-level’ access to underlying graphics hardware, ensuring that the performance of that hardware can be maximised. Any apps displaying

Consumer multimedia
Joe Davis

Optimizing VR renderers with OVR_multiview

We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120 Hz depending on the Head Mounted Display’s maximum refresh rate) with low motion-to-photon latency is an important part of achieving it. In this

Consumer multimedia
Guest Blog

Optimizing applications for power consumption using Basemark PAT

Teemu Virolainen is a senior software engineer at Basemark, a company that develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes

Consumer multimedia
Rys Sommefeldt

A look at the PowerVR graphics architecture: Deferred rendering

In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it a tile-based deferred renderer, or TBDR. The basic premises are simple enough in concept. First, we split the screen up into tiles to

Consumer multimedia
Kristof Beets

Imagination’s smart, efficient approach to mobile compute

Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and system level integration. This approach has equally been applied to our integration of compute functionality in our GPU architecture; PowerVR Rogue is the

Consumer multimedia
Robert Owen

Introduction to Mobile Graphics Workshop

For the first time, Imagination Technologies is pleased to present two one-day mobile graphics workshops for our “Introduction to Mobile Graphics” university module. Get hands-on with PowerVR mobile graphics! These workshops are aimed at educators – specifically those working at universities teaching game development or computer science. The

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