Imagination Blog

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Tag: GPU

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Developers
Tom Lewis

Balancing GPU workloads on PowerVR hardware

This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.

Furian Iguana
Consumer Electronics
Rys Sommefeldt

Introducing Furian: the architectural changes

Update: We have now announced our first Furian-based core: the PowerVR Series8XT GT8525: find out more details here. Things move fast in the world of

Consumer Electronics
Joe Davis

Optimizing VR renderers with OVR_multiview

We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120

Consumer Electronics
Kristof Beets

Imagination’s smart, efficient approach to mobile compute

Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and

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Celebrating the 20th anniversary of Dreamcast and PowerVR

It was 20 years ago today (well yesterday, strictly speaking, but close enough) that Sega released the Dreamcast onto the world in the US, with the Japanese and European launches following on later that year. While its reign was short

Monitor window

Balancing GPU workloads on PowerVR hardware

This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.

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