The PowerVR Developer Technology team is delighted to announce the latest version of our PowerVR Tools and SDK – 2018 Release 1. Following on from
The Visionary interview series: Carlos Sarria, Senior Developer Technology Manager, for PowerVR Developer Technology
Welcome to the latest in our series of Visionary interviews with our key thinkers at the company. In this instalment, we spend some time with
While these days most of us with a smartphone might take gaming on mobile for granted many of us with older memories will recall that
If you’re developing for Unity on mobile, this is a blog post you can’t afford to miss! Recently we gave you some PowerVR performance tips for
If you are a graphics developer, you have most likely come across RenderDoc at some point during one of your projects. It is a graphics
On Monday 27th July 1992, John Major had just become British Prime Minister, and Linux was a word yet to enter our vocabulary. Classic FM
This blog post introduces GRLAA (GRadient Line Anti-Aliasing), a relatively simple and efficient method designed to cope with aliased lines, which can often crop up
It’s been six months or so since our last PowerVR Tools and SDK update but the latest version has arrived, bringing with it a number
One only needs to look at the success of Pokemon Go this summer to realise that Augmented Reality (AR) is a big deal. One company
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it
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This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.
What has the Developer Tech team been up to this year? We take a look at some of the events they’ve been attending and speaking at this year.
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