Imagination Blog

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Tag: hybrid rendering

Consumer multimedia
Joe Davis

Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system

To render images at interactive framerates, engines have to approximate the behavior of real world phenomena – such as shadows – rather than simulating them. As real time rendering techniques continue to push towards photorealism, the cost of these approximations approaches the point of diminishing returns. Although traditionally

Consumer multimedia
Alex Voica

Implementing hybrid ray tracing in a rasterized game engine

For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording of our hybrid rendering demo. Since some of our readers have missed our GDC 2014 sessions or didn’t get a chance to drop

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