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Tag: Mobile

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Unreal Engine and the ray tracing revelation

The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray

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PowerVR meets Google Chromebook

In the first half of last year, the technology industry was taken somewhat by surprise when it noticed that Google’s Chromebook project was working. With

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Optimizing VR renderers with OVR_multiview

We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120

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Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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