Tag: Mobile


Imagination is known for its chip IP for mobile devices such as smartphones and tablets and has has a strong reputation as a market leader with regards to performance, power and area. Complementing this, Imagination also has IP related to ray tracing, a technique considered to be the ‘holy grail’ for computer graphics enabling the development of ultra-realistic lighting in … Continued

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Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5. Even though Imagination is primarily known for the hardware GPU IP we license to silicon vendors, we embraced Unity’s write once, … Continued

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The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with the challenging frame rates. This is where Imagination’s optimised for mobile, PowerVR … Continued

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In the first half of last year, the technology industry was taken somewhat by surprise when it noticed that Google’s Chromebook project was working. With a perceived lack of performance and the initial requirement for internet connectivity for the device to be usable, many predicted that Chromebooks, in general, would not take off. However, data from last year revealed that … Continued

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The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Vulkan is a modern API that enables developers to gain ‘low-level’ access to underlying graphics hardware, ensuring that the performance of that hardware can be maximised. Any apps displaying large volumes of data such as navigation apps are a great use … Continued

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As 4G (LTE Advanced, LTE Advanced Pro along with LTE Classic) continues to penetrate and replace legacy networks, there seems to be an urgency to demonstrate a version of 5G at the 2018 Winter Olympics in Pyeongchang and an enhanced version at the 2020 Summer Olympics in Tokyo. The mobile operators will be busy preparing for a roll-out of trial 5G … Continued

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“You speak of the prophecy, of the one who will bring balance to the mid-range smartphone market?” Mace Windu. Recently, Imagination announced its newest line of PowerVR GPUs – the Series8XE Plus. These new designs build on Imagination’s cost-effective Series8XE GPU offerings and give more choice for SoC manufacturers looking to build mid-range “step-up” chips for the gaming set-top box, … Continued

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In my blog post about single buffered strip rendering I talked about reducing latency by shortening the graphic pipeline length. In the second post I described one way of speeding up the barrel distortion render by moving the distortion transformation out of the fragment shader. Both methods increase the throughput and therefore help in reducing the latency for the VR … Continued

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