Tag: NDK


The PowerVR Graphics SDK is a cross-platform toolkit written in C/C++, designed to support all aspects of 3D graphics development and enable users to get the most out of the graphics acceleration hardware available to them. It runs on a wide range of devices, but is primarily written and optimized for those that contain PowerVR GPUs. The SDK consists of … Continued

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GDC 2013 promises to attract over 22,500 programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games. In the coming years, the landscape of graphics is set to under-go further advances. The 27th edition of GDC will again be very mobile-oriented; its organizers have conducted a survey among more than 2,500 game … Continued

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After giving you a brief introduction to graphics development on Android and our PowerVR Graphics SDK v3.0 r2, it’s now time to make our PowerVR-based device say “Hello”! There are several ways to do this, but in our opinion there is none like a plain triangle rendered on a coloured background! For this exact purpose, the PowerVR Graphics SDK includes … Continued

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Since it first hit commercial devices in 2008, the Android Operating System (OS) has gained a significant market share and became one of the main OSes for mobile device manufacturers. A driving factor behind its dominance is the large number of applications available for it. As high-performance, low-power GPUs from Imagination’s PowerVR Series5XT graphics family have become common place in … Continued

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