Imagination Blog

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Tag: OpenGL ES 2.0

Consumer multimedia
Sun Kevin

Analyzing and optimizing the Cocos2d-x game engine for PowerVR GPUs

This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In my first article I will offer you a short overview of our analysis and optimization process for Cocos2d-x based graphics demo called Fantasy Warrior 3D.

Consumer multimedia
Alex Voica

PowerVR GX5300: the world’s smallest GPU for next-generation wearables and IoT

The past six months have certainly been an exciting time for the wearable industry. We’ve seen new platform announcements from Ingenic, Ineda and Microchip, the rollout of several smartwatches and smart glasses from worldwide sellers, and the release of the new MIPS M5100 and M5150 CPUs designed for

Hardkernel releases ODROID-XU Development Board with a PowerVR SGX544MP3 GPU

Hardkernel have made a name for themselves within the open-source community by delivering high performance development boards at affordable prices. Today, the Korean company has just announced the new ODROID-XU platform boasting an Exynos 5 Octa processor – the same SoC found inside the Samsung Galaxy S4. The

PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

PowerVR Series4 and Series5 GPUs, OpenGL ES 1.x and the beginning of mobile graphics (part 1) No matter if you are a developer, hardware engineer, system architect, or have a passion for multimedia and technology, you can’t but wonder at how much GPUs and graphics APIs like OpenGL

Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung Exynos 5 Octa SoC with a PowerVR Series5XT SGX544MP3 GPU core. Samsung’s return to PowerVR should be no surprise given the defining role played by the SGX540 in the original Galaxy and

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