Tag: OpenGL ES 2.


High-end graphics on mobile: PowerVR Series5XT and Series6 GPUs take on OpenGL ES 2.0 and 3.0 (part 2) If the first segment of my two-part article on the history of PowerVR GPUs and OpenGL ES focused on the two families that set the game rules for mobile graphics (PowerVR Series4 and Series5), this second installment gives some insight into PowerVR … Continued

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