In this blog post I will give a quick overview of the API created by our PowerVR Ray Tracing team. This API gives developers access
Tag: OpenGL ES 3.1
To further promote our PowerVR Graphics SDK v4.0 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with
Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR
The first PowerVR SDK of 2014 (PowerVR Graphics SDK v3.3) is here, and brings with it a variety of improvements for our utilities. Key features
PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the
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We’re really excited to announce some big news about our PowerVR developer documentation. We’ve taken our incredibly useful, and very extensive documentation set and turned it into something much more modern and accessible in the form of a new website.
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