In this blog post I will give a quick overview of the API created by our PowerVR Ray Tracing team. This API gives developers access
Tag: OpenGL ES 3.1
To further promote our PowerVR Graphics SDK v4.0 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with
Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR
The first PowerVR SDK of 2014 (PowerVR Graphics SDK v3.3) is here, and brings with it a variety of improvements for our utilities. Key features
If you follow Imagination and what we do, you may have heard about PowerVR Ray Tracing, hybrid rendering and the potential that these technologies have
PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the
Search by Tag
Search for posts by tag.
Related blog articles
Since the advent of the semiconductor, the industry has been all about making electronics faster and more powerful. While that process is ongoing, the focus these days is on making things smarter and more efficient, and nowhere is that truer
In the first of a new ‘quick chat’ interview series, we speak to some of our leading partners to learn about their perspective on the industry and how they are looking to challenge the status quo. We start with China-based
The internet of things (IoT) holds much promise for making our world smarter, more connected, and efficient. However, if it’s going to fulfil this promise then the technology behind it needs to exhibit similar characteristics. Location-awareness is key to the
Data compression is a fundamental technology tool. It enables us to make efficient use of limited resources and without it, many things that we take for granted would not be possible: physical media such as DVD and Blu-ray rely on
Stay up-to-date with Imagination
Sign up to receive the latest news and product updates from Imagination straight to your inbox.