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Tag: OpenGL ES

Low-Level GLSL Optimisation for PowerVR

With the release of the updated PowerVR SDK & Tools 2017 R2 last month, it’s time to take a look at some of the new content

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Related blog articles

Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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