Tag: OpenRL


This week we attended the hugely popular Maker Faire event near San Francisco where we introduced Visualizer, a virtual camera in SketchUp® based on our PowerVR Ray Tracing technology. The Visualizer extension helps SketchUp users create and visualize their 3D creations by rendering photorealistic models in real time. Introducing the new Visualizer for SketchUp SketchUp is a unique, fun and … Continued

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Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full day of PowerVR sessions (including two presentations on ray tracing alone), there … Continued

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If you follow Imagination and what we do, you may have heard about PowerVR Ray Tracing, hybrid rendering and the potential that these technologies have to revolutionize the user experience from mobile and console gaming to virtual and augmented reality. For the better part of the last eight years, we have been busy developing unique hardware and software technologies to … Continued

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We are pleased to announce that Caustic Visualizer 1.0 Beta 3 for Autodesk 3ds Max is now available on our downloads page. While the previous release (Caustic Visualizer 1.0 Beta 2) focused on 2D texture map coordinate controls, this new version has a few bug fixes and is largely intended to resolve problems using the Caustic Visualizer on systems with non-English locales. … Continued

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We are pleased to announce that Caustic Visualizer 1.0 Beta 2 for Autodesk 3ds Max 2012 and 3ds Max 2013 is now available on our downloads page. Caustic Visualizer for Autodesk 3ds Max offers broad compatibility with native Max and Mental Ray materials and lights, including the MIA materials, and its performance can be improved by several orders of magnitude … Continued

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We have just returned from DEVELOP3D Live, an up and coming conference held at the Warwick Arts Centre in the UK, exploring the future of product development technology, tools and strategies. Even though it’s only in its second year of existence, this year’s keynotes were given by leading industry figures such as Autodesk CEO Carl Bass, Solidworks VP of R&D … Continued

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Most of you might know Imagination as a leading semiconductor IP company based in the UK. We are the champions of the TBDR (Tile-Based Deferred Rendering) concept, a unique way of rendering 3D graphics that today is ubiquitous with mobile and embedded GPU architectures. You might also be familiar with our PowerVR graphics solutions that implement the TBDR architecture and … Continued

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By making Imagination’s ray tracing technology part of your rendering solution, you can deliver what many have been clamoring for: state-of-the-art real-time, interactive ray tracing. Caustic Professional is part of Imagination Technologies, a global leader in multimedia and communications technologies. Based in San Francisco, Caustic Professional is changing how interactive cinema-quality 3D graphics are produced, used, and enjoyed. Our solutions, … Continued

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For the past weeks we’ve been tweeting about the SIGGRAPH conference, one of the most important forums for computer graphics research. We will be showing the PowerVR graphics technologies that are enabling fully compliant graphics acceleration for the latest generations of OpenGL ES, OpenGL, OpenCL, OpenRL™ and DirectX APIs across the industry’s leading applications processors and devices. Here is a … Continued

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