Tag: performance analysis


In my previous post, we explained how to use the advanced features of PVRTune to find the specific causes of performance bottlenecks in the Fantasy Warrior 3D game built using the Cocos2d-x game engine. In this post we will demonstrate how developers can use PVRTrace to locate GPU-related issues in this Cocos2d-x based game. We will also show the improvements … Continued

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After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a heterogeneous compute case study focused on image convolution filtering, I am going to spend some time looking at how developers can measure the performance of their OpenCL kernels on PowerVR Rogue GPUs. The performance of scalar code running on a CPU depends upon how … Continued

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Imagination’s PowerVR DevTech team has a brand new tool that will help you accelerate development work for any application dealing with shaders, especially high-demanding mobile games. Joe Davis is here to give you a brief description on what the tool does, how you should use it and why he put everything together in a small, simple script. Many regular users … Continued

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