Tag: PowerVR Insider


To further promote our PowerVR Graphics SDK v4.0 launch, we’ve assembled a collection of videos to help new and existing PowerVR developers familiarize themselves with our tools and utilities. PowerVR SDK The video provides an overview of the PowerVR SDK. The SDK includes a cross-platform OS and API abstraction layer, a library of helper tools for maths and resource loading, … Continued

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Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and system level integration. This approach has equally been applied to our integration of compute functionality in our GPU architecture; PowerVR Rogue is the most recent version of our GPU architecture and it fully supports mobile … Continued

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The Creator Ci20 microcomputer made quite a splash at its original launch in December, impressing reviewers with good specifications and an affordable price tag. The development board has been widely popular with the maker community, being already used in several home automation and IoT projects. Creator Ci20 was also recently featured in a CES 2015 article from The Tech Report … Continued

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Traditionally, our PowerVR Graphics SDK has been made available through our PowerVR Insider website. For the v3.4 release of our SDK, we wanted to make it as easy as possible to access, modify and integrate it into graphics applications. In addition to the existing downloadable SDK installer, we have started using GitHub as an alternative distribution channel, bringing our SDK … Continued

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For those of you who are not familiar with Imagination, we are the leading provider of GPUs in mobile, having shipped in over a billion devices, from smartphones, tablets and wearables to smart TVs, set-top boxes and other embedded platforms. Our PowerVR SGX and Rogue families have been used by semiconductor vendors like Allwinner, Intel, LG, MediaTek, Renesas, Rockchip, Samsung, … Continued

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Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full day of PowerVR sessions (including two presentations on ray tracing alone), there … Continued

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