If you’ve recently used your smartphone to shoot videos of cats chasing after laser lights and upload them to the internet, you’ve probably saved them
Tag: PowerVR Video and Vision
Some industry analysts and journalists are approaching 360 video with scepticism, fearing another 3D TV moment. Here are seven reasons why we think 360 video
It was clear last week at the annual Embedded Vision Summit in Santa Clara that the time of computer vision and deep learning on mobile
UPDATE: ELVEES’ new ELISE SoC targeting ADAS, smart devices, IoT, augmented reality and other computer vision applications has been announced in a press release earlier
Modern mobile application processors are highly heterogeneous, combing a variety of different hardware components optimized for different tasks. As shown in the figure below, a
Heterogeneous architectures in embedded computing are fast becoming a reality – we indeed see many leading IP and semiconductor companies today building heterogeneous computing hardware.
In a recent blog article, I covered a few announcements from MWC related to chips using MIPS CPUs for IoT and M2M applications, a market
When the HSA Foundation was officially introduced back in 2012, I remember being on a conference call with our EVP of marketing Tony King-Smith and
While my colleagues were basking in the Californian sun attending GDC in San Francisco, I was busy running from one meeting to the next at
Jeff Bier wrote in his monthly column that CES 2015 marked the year when the Internet of Things (or what I’d like to call connected
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It was 20 years ago today (well yesterday, strictly speaking, but close enough) that Sega released the Dreamcast onto the world in the US, with the Japanese and European launches following on later that year. While its reign was short
Want to know more about physically-based rendering and image-based lighting for PowerVR? Check out our handy guide in our new blog post.
This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.
What has the Developer Tech team been up to this year? We take a look at some of the events they’ve been attending and speaking at this year.
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