Tag: PowerVR graphics


Introduction This blog post is a must-read for every Unreal Engine 4 developer that wants to learn about how to optimise for PowerVR platforms specifically, as well as mobile in general. We’ve collected the most relevant tips from our very useful PowerVR Performance Recommendations document to share with you to help you boost your Unreal performance. For the purposes of … Continued

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Over the last few years the concept of virtualization – separating software from the hardware on which it is run – has become familiar to many. In this post, we will describe what virtualization is, and look how it works in PowerVR GPUs, and explain how this provides great benefits to various markets, in particular to automotive. On desktops, virtualization … Continued

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Last year, Imagination announced Furian, our newest graphics architecture and the first major update for PowerVR since 2012. This introduction marks a significant step in satisfying the ever increasing demands for more device performance, especially for new use cases such as AR, VR and AI, while keeping PowerVR at the top of the pile for power efficiency and performance in embedded … Continued

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With the release of the updated PowerVR SDK & Tools 2017 R2 last month, it’s time to take a look at some of the new content packaged that is included alongside it. In this post we’ll take a closer look at the PowerVR Low-Level GLSL Optimisation document – our guide to wringing every last drop of performance out of the PowerVR … Continued

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“The future of television is a hard nut to crack,” a wise man once said. While this line is taken from our own blog, I can safely describe it as wise as I’m actually quoting my predecessor who last year took a look at ‘the evolution of TV and set-top box chipsets’. The post discussed how TV has evolved rapidly … Continued

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As we celebrate 25 years of PowerVR, it’s only right that we also look to those in the industry for their thoughts – from those that worked on the technology at the very beginning to those that are incorporating the latest technology into their products. Simon Fenney, Research Fellow at PowerVR, is proud of PowerVR’s achievements since he joined Imagination … Continued

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As mentioned on the blog a couple of times this month, Imagination’s PowerVR graphics is celebrating its twenty-five-year anniversary this summer! That’s a very long time in tech, and the shelves around the PowerVR Developer Technology team here in Kings Langley reflect that. Unlike most tech cupboards, they contain a lot more than just some nests of cables and semi-functional … Continued

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Imagination’s PowerVR architecture is 25 years old this summer and to celebrate we are publishing a series of posts of our memories of the history of this groundbreaking 3D technology. Simon Fenney was one of the lead architects in what was known in 1992 as the ‘Trident Project’ and he remains at the company to this day. In this post, … Continued

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As part of our celebration of 25 years of PowerVR, Riyad Emeran, a stalwart of the British tech journalism scene in the late 90s and the founder and original Editor-in-Chief of consumer tech review website TrustedReviews.com, takes a misty-eyed look back at the many memorable gaming moments it made possible. Back in 1996, I decided to switch careers – I’d spent … Continued

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On Monday 27th July 1992, John Major had just become British Prime Minister, and Linux was a word yet to enter our vocabulary. Classic FM didn’t even exist. And VideoLogic, a small technology company in England, began a project that would later become known as PowerVR — based on the first consumer deferred renderer. Yes, believe it or not, Imagination’s … Continued

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