Imagination Blog

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Tag: PowerVR

PowerVR Hidden Surface Removal

Sorting Objects and Geometry on PowerVR Hardware

It can be tough trying to figure out the best way to optimise your applications for the hardware during development. Luckily, we’re here to help and – this is the first of an ongoing series of blog posts highlighting useful tips and tricks from our brand-new documentation website.

RenderDoc gains PowerVR support

If you are a graphics developer, you have most likely come across RenderDoc at some point during one of your projects. It is a graphics

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Related blog articles

Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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