Introducing Furian: the architectural changes
Update: We have now announced our first Furian-based core: the PowerVR Series8XT GT8525: find out more details here. Things move fast in the world of
Update: We have now announced our first Furian-based core: the PowerVR Series8XT GT8525: find out more details here. Things move fast in the world of
As we said in this post last month, Imagination is once again at GDC to demonstrate our leadership in mobile graphics. On the first day of
Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case
The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray
In the first half of last year, the technology industry was taken somewhat by surprise when it noticed that Google’s Chromebook project was working. With
The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Vulkan is a modern API that
The Games Developer Conference (GDC) is a major event in the gaming industry’s calendar. It is famous as a celebration of entertainment culture that’s bursting
“You speak of the prophecy, of the one who will bring balance to the mid-range smartphone market?” Mace Windu. Recently, Imagination announced its newest line
For TV industry watchers, it may seem that the development of television technology has stagnated in recent years. This is due to the resolution battle
In our previous article, we explained the basics of the PowerVR ray tracing API, including the scene generation and ray handling. In this article, we will show
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27 May 2020 Benny Har-Even
05 Feb 2019 Paul Weir
24 Jan 2019 Benny Har-Even
06 Dec 2018 Benny Har-Even
10 Oct 2018 Benny Har-Even
05 Oct 2018 Benny Har-Even
25 Sep 2017 Jen Bernier
12 Sep 2017 Ashley Smith
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