You may already have seen that Imagination has announced that its PowerVR GPUs are the first to achieve conformance with the OpenVX 1.1 specification from
One only needs to look at the success of Pokemon Go this summer to realise that Augmented Reality (AR) is a big deal. One company
If you’re tired of all the noise around the U.S. election the initials CNN are probably not what you want to be seeing right now.
The VR market is hotting up and is hitting the news in one form or another on a regular basis. Two recent cases in point are
It’s all about the hardware! Register for part 1 of our free webinar into creating dedicated VR SoCs with PowerVR GPUs.
VR is one of the major exciting trends of the moment. As is well known, it’s expected to gain huge traction in entertainment and is
In my blog post about single buffered strip rendering I talked about reducing latency by shortening the graphic pipeline length. In the second post I
Released in the UK on the 22nd of August, the latest Android OS (7.0 Nougat) brings with it support for the Vulkan™ API and also a
The future of television is a hard nut to crack. While the expectations of what a smartphone or a car should deliver have evolved (and
In this blog post I will give a quick overview of the API created by our PowerVR Ray Tracing team. This API gives developers access
We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120
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