Tag: PVRTC


One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen resolutions, as ever-higher resolution textures are required to maintain image quality, and thus ever more data is being read by the GPU. Reducing texture bandwidth and power with PVRTC and PVRTC2 Imagination recognised this fact early on. PowerVR … Continued

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As the accelerated rate of adoption for mass-market smartphones and tablets is creating an increased pull from OEMs and ODMs to promote hype and buzz terms above everything else, consumers can easily lose track of which solution is better and why. Recent product announcements like Samsung Galaxy S4, Lenovo K900, Alcatel One Touch HD range or Google Glass are living … Continued

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After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it against other widely texture compression standards available to game developers who want to target the whole range of our PowerVR GPUs, including Series5, Serie5XT and Series6. Textures are ubiquitous in mobile and desktop graphics. They add … Continued

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Released at GDC 2012, Imagination’s updated PVRTC2 texture compression technology provides significant enhancements in quality and efficiency offering application developers unrivaled performance while lowering system memory usage and reducing GPU processing overhead for the low power-driven world of mobile graphics. Everything just got better: high contrast textures, NPOT support and sub-texturing Imagination’s PVRTC texture compression format is currently the most … Continued

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