The PowerVR Graphics Tools are a suite of utilities targeting important phases of an application’s development cycle including asset optimization, coding, and profiling and debugging software on-device. To help you obtain a 360-degree view of our profiling and debugging tools for PowerVR hardware, we’ve put together a video
So far in this series, I’ve described what PVRTrace is and outlined the core features of PVRTraceGUI. In this post, I’ll detail the advanced features of our analysis tool that simplify the process of identifying misuses of the API, redundancies & potential performance bottlenecks. Pixel Analysis: Frame Summary Selected
PVRTraceGUI makes OpenGL ES debugging easy. In this post, I’ll detail the core features of the tool and explain how they can be used to optimize and debug the API calls made by your application. The Call List The ‘Call List’ is the core of PVRTraceGUI – it
PVRTrace – the PowerVR OpenGL ES analysis tool inside the PowerVR Graphics SDK – simplifies the process of identifying errors, redundancies & performance bottlenecks in your application’s graphics API calls. In this blog series, I’ll detail how the tool works, how it can speed up your OpenGL ES
If you’ve been using our PowerVR Graphics SDK, you’re probably familiar with PVRTrace, which allows you to capture and analyse the OpenGL ES and EGL API calls made by an application, without having to sift through source code. Aside from the usual assumptions (you have already installed both
Our SDK team have been busy putting the final effort into getting the latest incarnation into shape. Now it’s time to unleash the latest update to the Imagination PowerVR Graphics SDK, version 2.10 which is now available for download here . So what can we look forward to
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