Tag: PVRTune


In my last blog post, I explained how the timing data and high-level counters in our PVRTune GPU performance recording tool enabled us to identify that the Fantasy Warrior 3D demo was CPU limited when running on our PowerVR-based target device. In this article, we will describe some of the advanced profiling counters provided by PVRTune and explain how they … Continued

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In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools. In this post I will demonstrate how to work with PVRTune to identify performance bottlenecks. Setup environment If you are interested in exploring the Fantasy Warrior 3D game, you can find a video recording here … Continued

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The PowerVR Graphics Tools are a suite of utilities targeting important phases of an application’s development cycle including asset optimization, coding, and profiling and debugging software on-device. To help you obtain a 360-degree view of our profiling and debugging tools for PowerVR hardware, we’ve put together a video series providing you with a comprehensive tutorial on how to effectively use … Continued

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Our SDK team have been busy putting the final effort into getting the latest incarnation into shape. Now it’s time to unleash the latest update to the Imagination PowerVR Graphics SDK, version 2.10 which is now available for download here . So what can we look forward to in its latest incarnation? Main features and updates: Both PVRTC1 and 2 … Continued

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