This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.
In my last blog post, I explained how the timing data and high-level counters in our PVRTune GPU performance recording tool enabled us to identify
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools.
The PowerVR Graphics Tools are a suite of utilities targeting important phases of an application’s development cycle including asset optimization, coding, and profiling and debugging
Our SDK team have been busy putting the final effort into getting the latest incarnation into shape. Now it’s time to unleash the latest update
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It’s not long now until the very first PowerVR Community Meetup. This Meetup will be a fantastic opportunity to learn more about the latest developments in
The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.
Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.