This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.
In my last blog post, I explained how the timing data and high-level counters in our PVRTune GPU performance recording tool enabled us to identify
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools.
The PowerVR Graphics Tools are a suite of utilities targeting important phases of an application’s development cycle including asset optimization, coding, and profiling and debugging
Our SDK team have been busy putting the final effort into getting the latest incarnation into shape. Now it’s time to unleash the latest update
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Want to know more about physically-based rendering and image-based lighting for PowerVR? Check out our handy guide in our new blog post.