Imagination Blog

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Tag: ray tracing

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Introducing the Ray Tracing Levels System – and what it will mean for gaming

Not all hardware marketed as ray tracing enabled is created equal. To help the industry understand the differences between the various solutions on offer, we have created the Ray Tracing Levels System – ranging from Level 0 through to Level 5. Read on to discover the six levels of ray tracing.

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Why benchmarks are the missing piece of the ray tracing puzzle

Today, as the industry works on fleshing out the accelerated ray tracing ecosystem on Windows-based PCs, consoles, and eventually, onto other markets in the future, (with bigger GPUs leading the way), there’s a missing piece of the puzzle that’s yet to show up: ray tracing performance analysis software.

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Imagination GDC 2017 demos on show

As we said in this post last month, Imagination is once again at GDC to demonstrate our leadership in mobile graphics. On the first day of

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Unreal Engine and the ray tracing revelation

The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray

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