Imagination Blog

Technology, news and insights

Tag: Ray Tracing

ray tracing wizard
Mobile
Simon Walton

Video: ray tracing with the PowerVR Wizard architecture

Imagination is known for its chip IP for mobile devices such as smartphones and tablets and has has a strong reputation as a market leader with regards to performance, power and area. Complementing this, Imagination also has IP related to ray tracing, a technique considered to be the

Consumer multimedia
Will Anielewicz

Creating Unreal Engine 360° panoramas the easy way with ray tracing

360° VR panorama videos have been trending on YouTube since the viewing feature was introduced in 2015. Even without a VR headset they offer a uniquely immersive experience. What I’m referring to are mostly live action movies shot with a growing list of 360° video capable cameras. These

Consumer multimedia
Benny Har-Even

Imagination GDC 2017 demos on show

As we said in this post last month, Imagination is once again at GDC to demonstrate our leadership in mobile graphics. On the first day of the event we hosted a very successful, packed-out panel session on ‘The Future of VR and Mobile Graphics’. This was a very thought

Unity PowerVR ray tracing
Consumer multimedia
Guest Blog

PowerVR ray tracing delivering interactive lightmap editing in Unity 5

Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5. Even though Imagination is primarily known for the

ray tracing unreal engine
Consumer multimedia
Guest Blog

Unreal Engine and the ray tracing revelation

The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with

Imagination GDC17
Consumer multimedia
Benny Har-Even

'Making better pixels': Imagination at GDC 2017

The Games Developer Conference (GDC) is a major event in the gaming industry’s calendar. It is famous as a celebration of entertainment culture that’s bursting with companies and individuals looking to create new and exciting visual experiences. For those in the industry, it is a must-attend event. One

ray tracing alien
Consumer multimedia
Mathieu Einig

Hybrid rendering for real-time lighting: ray tracing vs rasterization

In our previous article, we explained the basics of the PowerVR ray tracing API, including the scene generation and ray handling. In this article, we will show how to put those rays to good use to render different effects and compare the results with their rasterised counterpart. The video below

untethered ray racing
Interviews and Insight
Jen Bernier

Predictions for 2017: The Top 10 ‘Enlightened’ Technologies

2017 is going to be a really exciting year and we’ve put together a list of predictions. Many of the technologies we’ve been discussing for years are about to hit the mainstream. Gartner calls this the ‘Slope of Enlightenment’, where the true benefits of a technology become clearer

Consumer multimedia
Joe Davis

Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system

To render images at interactive framerates, engines have to approximate the behavior of real world phenomena – such as shadows – rather than simulating them. As real time rendering techniques continue to push towards photorealism, the cost of these approximations approaches the point of diminishing returns. Although traditionally

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