Imagination Blog

Technology, news and insights

Tag: rendering

OVR multiview texture array Barrel distortion 1

Optimizing VR renderers with OVR_multiview

We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120

PowerVR Graphics: We Render Funny

We are now back from various shows around the world where we had lots of discussion with developers about the use and longevity of Imagination’s

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

Search by Tag

Search by Author

Connect

Sign up to receive the latest news and product updates from Imagination straight to your inbox.