“They’re dials! Just simple dials! How could they mess them up so badly?” Believe it or not, but it’s something we’ve cried out many times
We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite sized VR experience on iOS or
VR requires the support of many components in modern phones. This starts with the sensor for recording the motion of the head, the CPU driving
This week we attended the hugely popular Maker Faire event near San Francisco where we introduced Visualizer, a virtual camera in SketchUp® based on our
For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording
In the previous three sections, I discussed the need to match market requirements, our rapid adoption of multiple graphics APIs, and our uncompromising support for
Caustic has always had a close collaboration with its users, continuously listening to their feedback whether it is on our unique Series2 ray tracing hardware
We are now back from various shows around the world where we had lots of discussion with developers about the use and longevity of Imagination’s
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The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.
Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.