Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and
Compute APIs are a new evolution in the mobile and embedded market space, and are subject to quite a range of different conceptual approaches compared
As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated to efficiency. The PowerVR ‘Rogue’ architecture is our first architecture designed
GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile
Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded devices. It allows developers to
In my last two articles, I’ve explained how PowerVR Series5XT GPUs are able to go beyond the basic feature set of graphics APIs like OpenGL
Android is Google’s mobile and embedded operating system that targets every consumer electronics product from smartphones and tablets to handheld gaming consoles or smart TVs
There seems to be a dangerous trend proliferating recently in certain circles that promote misleading concepts about what GPU compute is all about. But worry
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