At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the efficiency of the Rogue architecture. Here’s a preview
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major boost in areas like Latin America or Asia where many
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs, presenting the industry-leading performance efficiency gains made since
After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a heterogeneous compute case study focused on image convolution filtering,
In a previous article we described our PowerVR Imaging Framework, a set of extensions to the OpenCL and EGL APIs that enable efficient zero-copy sharing
The future of TV is being challenged. Consumers are already moving away from traditional TV to alternative methods of viewing, so will we really continue
Several months after participating in the successful launch of Vulkan™, we are very excited to announce an upcoming series of talks designed to discuss the
Writing and optimizing code for heterogeneous computing can be difficult, especially if you are starting from scratch. Imagination has set up a new page where
In a previously published article, I offered a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs; this sets the scene for what follows
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Related blog articles
The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.
Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.