Here’s an early Christmas present for graphics developers – the release of the latest version of our PowerVR Tools and SDK! The headline features for this
The PowerVR Developer Technology team is delighted to announce the latest version of our PowerVR Tools and SDK – 2018 Release 1. Following on from
Recently, we released our first AI-orientated SDK – the PowerVR CLDNN. In this post we’d like to explain what it is, what it’s for, and
With the release of the updated PowerVR SDK & Tools 2017 R2 last month, it’s time to take a look at some of the new content
Last week we were thrilled to bring you the announcement of the release of the latest version of the PowerVR SDK Framework 5.0 and Tools
It’s been six months or so since our last PowerVR Tools and SDK update but the latest version has arrived, bringing with it a number
It has been a fair few months since our last release, and during this time we have been improving our utilities and SDK to add
In this blog series we’re going to explain how to create cross-platform, cross-API graphics applications using the PowerVR Framework – all from one set of
Following over a year of intense work by leading hardware, game engine, and platform vendors brought together by the Khronos™ Group, v1.0 of the Vulkan™
In my last blog post, I explained how the timing data and high-level counters in our PVRTune GPU performance recording tool enabled us to identify
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