Imagination Blog

Technology, news and insights

Tag: SDK

Do more with the new PowerVR Graphics SDK v3.0

Imagination’s PowerVR Graphics SDK v3.0 is out and we are now ready to reveal the exciting features, tools and utilities we’ve made available to developers.

Why batch profile shaders?

Imagination’s PowerVR DevTech team has a brand new tool that will help you accelerate development work for any application dealing with shaders, especially high-demanding mobile

Introducing the brand new OpenGL ES 3.0

Five years after revealing OpenGL ES 2.0 to the world, the Khronos Groups has recently published the brand new OpenGL ES 3.0 specification. Aimed to

PowerVR Graphics: We Render Funny

We are now back from various shows around the world where we had lots of discussion with developers about the use and longevity of Imagination’s

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