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Tag: Series5

PowerVR GPUs: Bringing OpenGL ES graphics to mobile for over ten years

PowerVR Series4 and Series5 GPUs, OpenGL ES 1.x and the beginning of mobile graphics (part 1) No matter if you are a developer, hardware engineer, system architect, or have a passion for multimedia and technology, you can’t but wonder at how much GPUs and graphics APIs like OpenGL

Understanding PowerVR Series5XT: PowerVR, TBDR and architecture efficiency

In the previous three sections, I discussed the need to match market requirements, our rapid adoption of multiple graphics APIs, and our uncompromising support for GPU compute across all our PowerVR GPU cores. In this section, I will dive more deeply into the underlying hardware architecture, highlighting a

From Google Glass to Samsung Galaxy S4, PowerVR SGX is mobile’s leading GPU

As the accelerated rate of adoption for mass-market smartphones and tablets is creating an increased pull from OEMs and ODMs to promote hype and buzz terms above everything else, consumers can easily lose track of which solution is better and why. Recent product announcements like Samsung Galaxy S4,

How to build scalable mobile graphics and optimize apps for PowerVR GPUs

Android currently supports a range of CPU and GPU architectures, implemented in different combinations across various chipsets. Scaling the fidelity of mobile graphics to get the most out of the underlying GPU has become a unique selling point when differentiating applications from the crowd. Because our PowerVR Insider

Imagination Multimeda complete solution SoC PowerVR Pure Avalon 300R Connect
Consumer multimedia
Simon Forrest

Pure Avalon 300R Connect with PowerVR graphics ushers in a new era of smart STBs

The brand new Pure Avalon 300R Connect Freeview+ HD Digital TV Recorder is a high-performance digital TV recorder (PVR) with a rich and intuitive user interface running on a computing platform that integrates Imagination’s PowerVR graphics technologies. Pure is a division of Imagination and the world’s leading manufacturer

PVRTC: the most efficient texture compression standard for the mobile graphics world

After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it against other widely texture compression standards available to game developers who want to target the whole range of our PowerVR GPUs, including Series5, Serie5XT

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