GDC 2013 promises to attract over 22,500 programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games.
After giving you a brief introduction to graphics development on Android and our PowerVR Graphics SDK v3.0 r2, it’s now time to make our PowerVR-based
Since it first hit commercial devices in 2008, the Android Operating System (OS) has gained a significant market share and became one of the main
About the PowerVR POD format POD (the PowerVR Object Data format) is a light-weight deployment format for scene data such as meshes, animations, lights and
PowerVR Graphics SDK v3.0 r2 is out now, brings BlackBerry 10 support and Android SDK Manager integration
As you’ve probably noticed over the past few days, we have announced an important update to the latest version of our PowerVR Graphics SDK, which
There seems to be a dangerous trend proliferating recently in certain circles that promote misleading concepts about what GPU compute is all about. But worry
This is an exciting time for us here at Imagination. Over the past few months there have been a series of announcements from our silicon
The PowerVR SGX Series5 Graphics Processing Unit (GPU) core family is a series of highly efficient graphics IP cores that meet the multimedia requirements of
It’s common to think of Imagination Technologies and companies like us that are in the business of selling world-class semiconductor IP that powers some of
We are very excited to announce the latest revision of our PowerVR Insider Graphics SDK, one of the world’s leading and most comprehensive graphics SDKs.
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