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Tag: Series6 GPU

Consumer Electronics
Ashley Smith

Gnomes per second in Vulkan and OpenGL ES

It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams

OpenGL ES 3.1 goes official at GDC 2014

PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the

Graphics cores: trying to compare apples to apples

Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based on GFLOPS (a measure of

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Celebrating the 20th anniversary of Dreamcast and PowerVR

It was 20 years ago today (well yesterday, strictly speaking, but close enough) that Sega released the Dreamcast onto the world in the US, with the Japanese and European launches following on later that year. While its reign was short

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This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.

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