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Tag: Series6 GPU

Gnomes per second in Vulkan and OpenGL ES

It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams

OpenGL ES 3.1 goes official at GDC 2014

PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the

Graphics cores: trying to compare apples to apples

Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based on GFLOPS (a measure of

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Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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