Vulkan™ started more than a year ago as a cross-industry effort to develop an explicit API designed to work optimally on today’s leading-edge hardware. The
Tag: Series6 GPU
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it
It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams
Andy Jolley is senior staff application consultant – worldwide product line lead, FPGA-based prototyping at Synopsys. Andy has been working with FPGA technologies for over
Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box Alexandru Voica contributes to ‘My week with’, a column covering
We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known graphics
Fur effects have traditionally presented a significant challenge in real time graphics. The latest desktop techniques employ Direct3D 11 tessellation to dynamically create hundreds of
PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the
Watching video on mobile devices has become part of our daily routine. Most of us use YouTube for the latest clips from our favorite artists,
Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based on GFLOPS (a measure of
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