Tag: Series6XE GPU


PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the mobile-oriented OpenGL® ES graphics API, the Khronos Group is ready to unveil a brand new upgrade to the specification aimed at bringing a selection of desktop-level yet power efficient features to mobile devices. The new … Continued

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Marketing of modern graphics processors involves comparing many low level performance metrics. For example, our PowerVR GPUs are commonly compared based on GFLOPS (a measure of computing throughput), triangles per second (a measure of geometry throughput), pixels per second and texels per second (measures of fill rate). In addition to these more traditional metrics it has become common place for … Continued

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2014 is gearing up to be an exciting year for CES. In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. OpenGL ES Next is compatible with all PowerVR Rogue GPUs As with any … Continued

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Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could run cool OpenGL® ES 3.0* content like that”? The good news coming out of CES 2014 is that soon they will, thanks to PowerVR Series6XE, a new family of Rogue GPUs we are introducing today. … Continued

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