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Tag: Series6XT GPU

Consumer multimedia
Alex Voica

New devices using PowerVR Series6XT GPUs: MediaTek MT8173 and Renesas R-Car H3

One way of looking at the future of consumer electronics is to analyze markets where there is room for disruption. In this article I’d like to focus on two of these markets: home entertainment and automotive – and highlight two examples of how Imagination is working closely with

Consumer multimedia
Guest Blog

Prototyping a PowerVR Series6XT GPU using an optimized flow from Synopsys

Andy Jolley is senior staff application consultant – worldwide product line lead, FPGA-based prototyping at Synopsys. Andy has been working with FPGA technologies for over 25 years and has been recently supporting customers with their complex CPU SoC and GPU IP prototyping needs on the Synopsys HAPS platforms

Consumer multimedia
Dev Tech

The latest PowerVR SDK v3.4 and tools are live!

PowerVR SDK v3.4 is the latest release that we are deploying this year. Key features include the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, providing more up-to-date shader profiling. PVRShaderEditor also adds new functionality to access the GLSL disassembly

Consumer multimedia
Alex Voica

…And the day after that, I designed my own entry-level mobile SoC

Last week I published an article titled The day I designed my own mobile SoC. It was based on a presentation I had been working on for several months. The main goal was to map our IP portfolio onto next generation SoCs for a range of markets, including

Consumer multimedia
Alex Voica

Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full

Consumer multimedia
Alex Voica

PowerVR GR6500: ray tracing is the future… and the future is now

If you follow Imagination and what we do, you may have heard about PowerVR Ray Tracing, hybrid rendering and the potential that these technologies have to revolutionize the user experience from mobile and console gaming to virtual and augmented reality. For the better part of the last eight

Consumer multimedia
Alex Voica

PowerVR GR6500: ray tracing is the future… and the future is now

If you follow Imagination and what we do, you may have heard about PowerVR Ray Tracing, hybrid rendering and the potential that these technologies have to revolutionize the user experience from mobile and console gaming to virtual and augmented reality. For the better part of the last eight

OpenGL ES 3.1 goes official at GDC 2014

PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the mobile-oriented OpenGL® ES graphics API, the Khronos Group is ready to unveil a brand new upgrade to the specification aimed at bringing a

OpenGL ES 3.1 goes official at GDC 2014

PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the mobile-oriented OpenGL® ES graphics API, the Khronos Group is ready to unveil a brand new upgrade to the specification aimed at bringing a

Graphics cores: trying to compare apples to apples

Marketing of modern graphics processors involves comparing many low level performance metrics. For example, our PowerVR GPUs are commonly compared based on GFLOPS (a measure of computing throughput), triangles per second (a measure of geometry throughput), pixels per second and texels per second (measures of fill rate). In

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