Tag: shader


To render images at interactive framerates, engines have to approximate the behavior of real world phenomena – such as shadows – rather than simulating them. As real time rendering techniques continue to push towards photorealism, the cost of these approximations approaches the point of diminishing returns. Although traditionally seen as a complex offline process, ray tracing is becoming an increasingly … Continued

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A unified architecture means that the ALUs (Arithmetic Logic Units – the bits of the hardware that do all the number crunching as part of shader or compute program processing) are generic and not dedicated to specific processing tasks. This type of ‘universal (or unified) shading’ approach is unanimously recognised as the most efficient. Unified shaders execute tasks efficiently, irrespective … Continued

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Imagination’s PowerVR DevTech team has a brand new tool that will help you accelerate development work for any application dealing with shaders, especially high-demanding mobile games. Joe Davis is here to give you a brief description on what the tool does, how you should use it and why he put everything together in a small, simple script. Many regular users … Continued

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