Imagination Blog

Technology, news and insights

Tag: texture compression

Mobile
Robin Britton

Reducing memory bandwidth with PVRIC

Thanks to increases in screen resolutions and ever more complex render pipelines, games and other apps are becoming more and more bandwidth intensive, requiring larger amounts of data to be copied to-and-from memory. Devices are now commonly expected to drive 2K screen resolutions without a hitch; high-end games

Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen resolutions, as ever-higher resolution textures are required to maintain image quality, and thus ever more data is being read by the GPU. Reducing texture

PVRTC: the most efficient texture compression standard for the mobile graphics world

After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it against other widely texture compression standards available to game developers who want to target the whole range of our PowerVR GPUs, including Series5, Serie5XT

Taking texture compression to a new dimension with PVRTC2

Released at GDC 2012, Imagination’s updated PVRTC2 texture compression technology provides significant enhancements in quality and efficiency offering application developers unrivaled performance while lowering system memory usage and reducing GPU processing overhead for the low power-driven world of mobile graphics. Everything just got better: high contrast textures, NPOT

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