Imagination Blog

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Tag: Unity

AR/VR
Dev Tech

PowerVR Performance Tips for Unity Game Engine

If you’re developing for Unity on mobile, this is a blog post you can’t afford to miss! Recently we gave you some PowerVR performance tips for Unreal Engine 4. However, if Unity is more your thing, we’re now going to share with you the Unity performance-boosting tips from our

Unity PowerVR ray tracing
Consumer multimedia
Guest Blog

PowerVR ray tracing delivering interactive lightmap editing in Unity 5

Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5. Even though Imagination is primarily known for the

Consumer multimedia
Alex Voica

Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor

This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among the exciting sessions and keynote speeches, Jens Fursund from our PowerVR Ray Tracing team was there to introduce the upcoming Unity 5

Imagination’s List-o-mania: Best mobile games of 2012

As Imagination’s PowerVR Series5XT GPUs can now offer console quality graphics for mobile devices, 2012 has seen a proliferation of high-quality mobile games with impressive graphics and effects. Our PowerVR Insider programme provides all the support required for game developers, including a regularly updated PowerVR Graphics SDK and

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Imagination Technologies: the ray tracing pioneers

After a period out of the spotlight, ray tracing technology has recently come back into focus, taking up a lot of column inches in the tech press. The primary reason is because graphics cards for the PC gaming market have

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