Tag: Unity


If you’re developing for Unity on mobile, this is a blog post you can’t afford to miss! Recently we gave you some PowerVR performance tips for Unreal Engine 4. However, if Unity is more your thing, we’re now going to share with you the Unity performance-boosting tips from our very useful PowerVR Performance Recommendations document. Most optimisations will apply to all mobile platforms … Continued

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Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5. Even though Imagination is primarily known for the hardware GPU IP we license to silicon vendors, we embraced Unity’s write once, … Continued

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This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among the exciting sessions and keynote speeches, Jens Fursund from our PowerVR Ray Tracing team was there to introduce the upcoming Unity 5 lightmap editor which uses our ray tracing technology to quickly and accurately … Continued

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As Imagination’s PowerVR Series5XT GPUs can now offer console quality graphics for mobile devices, 2012 has seen a proliferation of high-quality mobile games with impressive graphics and effects. Our PowerVR Insider programme provides all the support required for game developers, including a regularly updated PowerVR Graphics SDK and a newly relaunched forum where our DevTech team is actively engaging with … Continued

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