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Tag: VR

Imagination GDC 2017 demos on show

As we said in this post last month, Imagination is once again at GDC to demonstrate our leadership in mobile graphics. On the first day of

ray tracing unreal engine

Unreal Engine and the ray tracing revelation

The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray

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Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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