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Tag: Vulkan

Developers
Lukasz Furmaniak

Stuck on OpenGL ES? Time to move on! Why Vulkan is the future of graphics

Once, when you were looking to develop a mobile application with complex graphics, in most cases you immediately thought of OpenGL ES. In this blog post we’ll be discussing the benefits of Vulkan and why you really ought to consider using this next-generation of graphics API. Released in 2016, Vulkan®

Consumer multimedia
Andrew Girdler

Rogue Swarm demo: bringing Vulkan to life with PowerVR Series8XE

At GDC 2018 earlier this year, we launched our latest technical graphics demo focusing on our PowerVR Series8XE range of GPUs. From the beginning of the project, we set out to show exactly how much our PowerVR Series8XE range of GPUs was capable of, despite its highly compact,

PowerVR Imagination logo
Consumer multimedia
Rosanna Ashworth-Jones

PowerVR Tools and SDK 2018 Release 1 now available

The PowerVR Developer Technology team is delighted to announce the latest version of our PowerVR Tools and SDK – 2018 Release 1. Following on from our major SDK Framework overhaul in our release late last year, this is yet another significant iteration. For starters, we have made further

Consumer multimedia
Rosanna Ashworth-Jones

Documentation updates for the new PowerVR 2017 SDK Release 2

As you may have seen, our latest PowerVR Tools and SDK release (2017 R2) is now available, and it includes some quite significant changes. One of the areas we’ve been working on is our documentation, with several improvements to which we would love to draw your attention. PowerVR

Consumer multimedia
Gerry Raptis

Meet the all-new, lean and mean PowerVR 5.0 Framework

Last week we were thrilled to bring you the announcement of the release of the latest version of the PowerVR SDK Framework 5.0 and Tools Release 2 for 2017. This offers a number of exciting changes and promises to make life easier for any and all developers working

Consumer multimedia
Rosanna Ashworth-Jones

PowerVR SDK and Tools 2017 Release 2 now available

We are delighted to announce the 2017 Release 2 of our PowerVR SDK and Tools. This is one of our more externally significant releases for our Framework, as there have been some major changes that we are sure many of you are going to appreciate. While our last

Automotive
Dev Tech

The benefits of PowerVR for automotive applications

The automotive market is one of the most exciting sectors in the technology ecosystem, and as a result the industry is constantly fluctuating and evolving in order to keep at the forefront of new technology. This means the underlying hardware which powers the system must not only deliver

ray tracing unreal engine
Consumer multimedia
Guest Blog

Unreal Engine and the ray tracing revelation

The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with

powervr satnav
Consumer multimedia
Robin Britton

Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR

The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Vulkan is a modern API that enables developers to gain ‘low-level’ access to underlying graphics hardware, ensuring that the performance of that hardware can be maximised. Any apps displaying

Creating optimised VR content using PowerVR graphics
AR/VR
Benny Har-Even

Creating optimised VR content: part 2 of our PowerVR webinar

The VR market is hotting up and is hitting the news in one form or another on a regular basis. Two recent cases in point are Sony’s PSVR, which is about to hit the market and Google’s announcement of its new line of Pixel branded hardware, which are Daydream

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