In this blog post I will give a quick overview of the API created by our PowerVR Ray Tracing team. This API gives developers access
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the efficiency of the Rogue architecture. Here’s a preview
Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting innovations in graphics technologies from Imagination. In 2014 we
Graphics on mobile devices have seen an incredible evolution in the last decade. Imagination revolutionized the handheld industry in 2001 by launching a family of
In an article published earlier this week, I described how developers can implement fast, ray traced soft shadows in a game engine running on our
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a
Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing GPU test silicon had taped out, based on
For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording
Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR
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Related blog articles
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Recently, our Developer Technology Lead Support Engineer, Marton Tamas, presented at Digital Dragons 2019 in Krakow, Poland. Watch the video here!
We’re really excited to announce some big news about our PowerVR developer documentation. We’ve taken our incredibly useful, and very extensive documentation set and turned it into something much more modern and accessible in the form of a new website.
Want to game on the move? You no longer need a handheld gaming system. Even today’s budget phones will do the job. We’ve been trying out some of the latest and greatest Android games on a relatively affordable handset – the Honor 8A.
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