PowerVR SGX544, a modern GPU for today’s leading platforms

PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in various multiprocessor (MP) configurations of between 2 and 16 cores (8 to 64 pipelines).

The list below shows just some of our partners that have shipped or will soon ship PowerVR SGX544-based platforms:

  • Allwinner A31, A31s
  • Intel Atom ‘Clover Trail+’ Z2580, Z2560, Z2520
  • MediaTek MT6589
  • Renesas MP6530
  • Samsung Exynos 5410 Octa
  • Texas Instruments OMAP4470, OMAP5430, OMAP5432

Unlock the graphics potential of PowerVR SGX544 with the new OpenGL ES 2.0 API extensions

As mobile and embedded application platforms continue to converge, Imagination has seen growing demand for multi-standard API support across all cores in the Series5XT GPU family. We’ve designed PowerVR SGX544 to be a modern and high performance core. Thanks to the PowerVR architecture, SGX544 is capable of exceeding both OpenGL ES 2.0 and DirectX9_3 requirements, making it ideal for tablets, computing devices and smartphones.

PowerVR Series5XT SGX544MP

The PowerVR SGX544 block diagram showing its advanced architecture and high performance capabilities

Thanks to Imagination’s long and proven track record in developing powerful graphics IP cores and software drivers, PowerVR SGX544 can enable our customers to support popular APIs such as OpenGL ES 2.0, DirectX9_3, desktop OpenGL 2.1 (including X11 integration with DRI2, EXA and DRM support), and OpenCL 1.1 Embedded Profile.

Not only that, but we have recently pushed the boundary for all existing PowerVR Series5XT GPUs with a new series of API extensions which include OpenGL ES 3.0 features like MRTs, occlusion queries, seamless cube maps, sampler access from vertex shaders, floating point textures, GLSL full-precision floating point, R and RG textures, min/max blends, and multisample render buffers. We expect to see developers taking full advantage of all these added features soon, as they provide a valuable differentiator for our semiconductor licensees and OEM partners.

PowerVRGPU_PowerVRSGX544_smartphones_MT6589_Intel_Clover_trail_TI_OMAP4470

The Alcatel One Touch Scribe HD (MediaTek MT6589), Lenovo K900 (Intel Clover Trail+), and Samsung Galaxy Premier (Texas Instruments OMAP4470) have PowerVR SGX544 GPUs

PowerVR SGX544 supports the widest range of texture compression standards, including PVRTC2

Developers targeting current generation platforms will be able to take advantage of PowerVR SGX544’s advanced texture support. Alongside widely adopted texture compression standards like ETC, PVRTC and DXTn, all Series5XT and Series6 GPUs support Imagination’s PVRTC2 format. This recently updated texture compression standard adds a wide range of new features including:

  • improved image quality, especially for textures with high contrast, large areas of significant colour discontinuity, or boundaries of non-tiling textures
  • better support for pre-multiplied textures
  • support for arbitrary sized NPOT (Non Power Of Two) textures
  • sub-texturing

PowerVR SGX544 delivers a rapid path to GPU compute through OpenCL, Renderscript and Filterscript

The PowerVR GPU family continues to lead the market in technological capability, roadmap strength and ecosystem. It remains by far the most adopted and shipped technology of its kind.  PowerVR Series5XT has been optimized for graphics and compute efficiency, obtaining better real device performance and compatibility. It is a modern GPU family, whose feature set clearly exceed the obsolete capabilities of other competing cores released in the last four years.

The Series5XT family’s ability to fully support popular graphics and compute standards such as OpenGL ES 2.0, DirectX9_3 and OpenCL 1.1, with new standards added continuously (recent additions include Renderscript and Filterscript), shows the capabilities and extensive feature set of the PowerVR architecture.

Different hardware configurations with PowerVR SGX544 (i.e. Allwinner A31, Intel ‘Clover Trail’, MediaTek MT6589, Samsung Exynos 5410 Octa, etc.) are already starting to ship in mass volume in certain markets, with tablets and smartphones including the Amazon Kindle Fire HD 8.9”, Onda V972, Ramos W33, Ainol Novo 9 Spark, and Samsung Galaxy Premier.

PowerVRGPU_PowerVRSGX544_tablets_AllWinnerA31_TI_OMAP4470_PowerVR SGX544

The Onda V972, Ainol Novo 9 Spark (Allwinner A31), and Amazon Kindle Fire HD 8.9” (Texas Instruments OMAP4470) have PowerVR SGX544 GPUs

Upcoming flagship devices like the Samsung Galaxy S4, Lenovo K900, Alcatel One Touch and many others are soon to follow, making the PowerVR SGX544MP, alongside other existing Series5XTMP cores, the most popular GPU in the mobile and embedded market today.

Samsung_Exynos_5_Octa_PowerVR_SGX544MP_GPU

The Samsung Exynos 5410 Octa processor has a PowerVR SGX544MP GPU core

We expect to see even better levels of performance from PowerVR Series6-based designs, which are starting to ship now and will reach mass-market volume this year. As smartphones and tablets overtake traditional consoles and PC shipments to become the highest volume segment in the computing market, Imagination is driving mobile and embedded graphics performance to reach across the full range of smart consumer devices, from mass market to high end in an era of ubiquitous mobile multimedia.

We hope you’ve enjoyed this article and look forward to hearing about your favourite PowerVR SGX544-based device in the comment section and on our PowerVR forum. For more news and announcements from Imagination and our PowerVR ecosystem, follow us on Twitter (@PowerVRInsider and @ImaginationTech) and keep coming back to the PowerVR developers’ blog.

95 thoughts on “PowerVR SGX544, a modern GPU for today’s leading platforms”

  1. Though i have no idea about mobile GPUs, but just for curiosity-
    Can we compare PowerVR SGX544MP3 with any PC GPUs? Like nVidia or Radeon counterparts?

  2. Hello Sir,I am using Zenfone 6.I m facing problem in playing HD Games like Asphalt 8.Every time it Lags and my device get heat up.

  3. Can you list out the devices which use powervr sgx544 mp2 and further,where does it stand in comparision with adreno 330 and adreno 305

      • Hiii Alexandru,your posts are really detailed and quite helpful,I am new to this blog,but after having seen all these comments and excellent knowledgable posts,really appriciate you for that.Can you list out the comparision of sgx544 mp2 with adreno 330 and adreno 305

    • Hi,
      PowerVR SGX522MP2 is a very powerful OpenGL ES 2.0 GPU that supports most mainstream games. I have used devices with a similar GPU configuration and have been very satisfied with them.
      Best regards,
      Alex.

  4. hello Alexandru.. I’m planning to buy an Asus Zenfone 6, which comes up with PowerVR SGX544MP2.. so could u plz have a look at the other specifications of the phone and guide me wether to buy it or not, and also if thers any other option to it in the same price range??

    • I cannot really comment on other specs since they are not related to our company. You should find plenty of reviews and hands-on impressions on the web that can give you a basic understanding of what the device can do.
      Best regards,
      Alex.

  5. Hi, I would like to know is there a way to implement hardware decoding support for more video formats (h.264, 10-bit, etc, mostly mkv files) so that they be played with hardware rather than software support. I own Asus MemoPad FHD 10 with intel z2560 and this gpu and most of my videos I watch render in software mode. So – is there a way to “fix” or improve that? Thanks in advance.

    • Hi,
      Have you tried contacting Intel about providing access to the video drivers? They would need to be integrated in the Android BSP before you could write applications that can take advantage of the dedicated hardware video encoder/decoder.
      Best regards,
      Alex.

  6. I have a BS901 generic tablet with an A31S Processor and another with an A31. They both say simply SGX544MP but one runs much faster in 3D gaming. Is there that big of a difference in the processors or could it just be that one is 544MP and the other 544MP2? All I know is both GPU’s were advertised as 8 core.
    Thanks

  7. Once the cpu has been scaled and you rescale it to a higher core gpu? Is it all physical hardware or is it all software/coding? Thanks

        • A hardware configuration is fixed; if a device lists a PowerVR SGX544MP2 GPU, then this means there are two physical instances of an SGX544 present in that apps processor. This cannot be changed unless the silicon vendor decides to do another version of the same chipset and add more cores.
          After a given chipset has been integrated in a device (smartphone, tablet, smart TV, game console, etc.), the only way to adjust performance is to increase frequency.
          Hope this helps.
          Best regards,
          Alex.

  8. Hi, can you tell me which configuration does the xiaomi hongmi (red rice) uses ? It’s been advertised as sgx544mp. Is it mp2, mp4 ? It uses a mt6589t .

  9. Hi Alex,
    I just want to know which Processor is better for gaming. The MediaTek MT6589 or MT6582. Please reply. Thanks.

    • Hi,
      Apologies for the late reply, CES 2014 is keeping me very busy.
      If we are talking graphics for gaming, we believe the PowerVR SGX544MP GPU inside the MediaTek MT6589 processor offers a superior user experience, thanks to its ability to support the full OpenGL ES 2.0 API. This enables developers to create feature-rich games and enable better effects.
      Here’s a comparison between two similar platforms, one with PowerVR and one with a competing solution:
      https://www.cnx-software.com/2013/06/09/quick-3d-game-performance-comparison-rockchip-rk3188-vs-allwinner-a31-hdmi-tv-sticks/
      Best regards,
      Alex.

      • Hi Alex,
        Thanks for your reply but the benchmark proves that mt6582 is better. Here are the results:
        MT6582-
        Quadrant Standard – 5932
        AnTuTu – 17332
        Velamo – HTML5 2018, Metal 512
        Nenamark 2 – 56.2 FPS
        MT6582 Gaming – Asphalt 8 and Modern Combat 4 works very Smoothly in highest graphics.
        MT6589-
        Quadrant Standard – 3965
        AnTuTu – 13477
        Vellamo – HTML5 1496, Metal 437
        Nenamark – 46 FPS
        Gaming – I played Dead Trigger 2 and Asphalt8. The Asphalt8 was not that smooth. I then installed the Asphalt8 on internal storage and it got better. And then I changed the graphics details from high to medium and it got even better.

    • Yes; it sounds like a reasonable configuration. Our PowerVR SGX GPUs are designed to reduce memory requirements thanks to their PVRTC/PVRTC2 texture compression support. PVRTC reduces the size of games and other applications that use textures (3D navigation, augmented reality, etc.).
      Regards,
      Alex.

  10. Sir I want to ask one thing ,why developers are not giving android 4.3 update for mt6589,is GPU is problem or u r not giving updated driver.

    • Hi,
      We do not provide the drivers for Android (or any other operating system) directly. Instead, we offer our IP licensees (semiconductor manufacturers, OEMs/ODMs, dev board providers, etc.) a driver development kit (DDK) which they can use to integrate the PowerVR driver into the device firmware.
      The latest DDK supports the most recent version of Android. You should contact your device manufacturer and ask them if they plan to update it to Android 4.3.
      Regards,
      Alex.

    • Hi,
      A PowerVR SGX544MP2 GPU has two instances of a PowerVR SGX544 graphics core.
      Some manufacturers reference the number of individual floating point
      ALUs when talking about cores; if we take into account this definition, a PowerVR SGX544MP2 has 32 while a PowerVR G6630 has 192.
      A ‘core’ can also reference the number of SIMD ALUs, a definition used, for example, by Allwinner to describe the number of ‘logical cores’ inside their A31 and A31s platforms. With this concept in mind, the PowerVR SGX544MP2 has 8 SIMD ALUs.
      Regards,
      Alex.

  11. Hey! As you know Jelly Bean 4.3 is rolling out for Samsung Galaxy S4. I have I9500 variant of it. If you know, I9505 variant gets OpenGL 3.0 supoort with JB 4.3. But what about I9500? You said it supports most of things. Can’t you just optimize it? This really bugs me. 🙁

    • Hi,
      I am not sure what you mean by “optimizing it”. The hardware is obviously not going to change; on the software side, any further Android BSP work is usually done by the OEM, not us.
      We provide hardware IP and driver development kits which our partners use to create their own solutions. You can read more about all the work that we’ve put into optimizing PowerVR Series5XT GPUs here:
      https://www.imgtec.com/powervr/understanding-powervr-sgx-mobiles-leading-gpu
      As stated above, PowerVR SGX544 supports an extensive list of OpenGL ES 3.0 features which are available in the latest DDK.
      Best regards,
      Alex.

  12. Hi!, I was wondering about PowerVR SGX544MP3 (On Exynos 5410) GPU:
    – What is the Number of workgroups per core?
    – How many processing units pero workgroup there are?
    Please Confirm: Number of cores = 3 and Clock Frequecy =533Mhz
    Best Regards!

  13. I want to know something, what is the configuration inside the Sony Xperia C’s GPU? is it using PowerVR544 MP2 or MP4 or what? Does anyone know about this?
    thanks

  14. Can I play game like
    Asphalt 8, Real Racing 3, Subway Surfer, Riptide GP2 on Prestigio MultiPhone 5044 DUO? Please answer, thank you!

    • Hi,
      Thanks to the MediaTek MTK6589 apps processor, the Prestigio MultiPhone 5044 DUO smartphone should be able support the most resource-intensive applications, including some of the latest game titles available on Google Play.
      Regards,
      Alex.

  15. Hello!
    I really need an answer. I am planning of buying this local branded phone in my country which is really great. Because it has a Full HD IPS Display, 1.5 GHz MediaTek 6589, and PowerVR SGX544 with a 1gb RAM. Will this phone run high-end games like N.O.V.A. 3, Real Racing 3, Dead Trigger, NBA 2k13, etc. smoothly?

    • Hi,
      According to Anandtech’s review of the Asus MeMO Pad HD7
      https://www.anandtech.com/show/7160/asus-memo-pad-hd7-review/3
      “In terms of real world gaming performance, the MT8125 is honestly fine. I
      gave Shadowgun and Modern Combat 4 a try, both of which were definitely playable. That’s always the big thing to keep in mind with the current crop of game simulation tests under Android: they’re mostly designed to stress high end silicon. Game developers on the other hand have to target what the majority of the market has. In other words, at least for the near future the MT8125’s GPU performance should be ok.”
      Best regards,
      Alex.

  16. i want to know something, what is the configuration inside the Lenovo k900?? is it MP2 or MP3 or what?’ does anyone know?
    thanks

  17. Hi,
    1. These differences in triangle throughput on various PowerVR-based platforms might be caused by different implementations of power management techniques such as DVFS
    2. PowerVR SGX544MP GPUs have been designed to support resolutions up to 4K, it is up to the system vendor to choose a certain resolution/aspect ratio.
    Regards,
    Alex.

  18. alexvoica why the PowerVR SGX544MP3 scores to low results in benchmarks ? Every single benchmark show that PowerVR is half faster than Adreno320 and that on iphone, the same chip scores way better than on Galaxy S4. It’s a shame ! You guys need to optimize it more or that’s all it can do ?
    https://gfxbench.com/compare.jsp?D1=Samsung+GT-I9500+Galaxy+S4&D2=Samsung+GT-I9505+Galaxy+S4&D3=Samsung+SGH-I337+Galaxy+S4&D4=Samsung+SHV-E300L+Galaxy+S4&D5=Samsung+SHV-E300S+Galaxy+S4&D6=Samsung+SGH-I337M+Galaxy+S4&D7=Samsung+SGH-M919+Galaxy+S4&D8=Samsung+SPH-L720+Galaxy+S4+%28Sprint%29&cols=8
    https://community.futuremark.com/hardware/mobile

    • Hi Laszlo,
      In the link to the GFXBench comparison you’ve provided, both the PowerVR SGX544MP3 GPU and Adreno 320 offer similar performance (and not half faster) but it’s important to remember that these results might be influenced by a number of factors:
      – are they final products or evaluation units with unfinalized firmware?
      – are they clocked at the same speed?
      – and, more importantly for mobile, what is their relative power consumption?
      As for results from other operating systems where PowerVR Series5XT comes on top, you might be thinking of PowerVR SGX554-based platforms which have more cores and can perform more GFLOPS.
      https://www.imgtec.com/News/Release/index.asp?NewsID=601
      Regards,
      Alex.

      • Alex, 2 questions for you. Not sure if this is the right forum to ask, but I would like if you can comment on these.
        1] What’s happening with the Triangle throughput in GS4? Here’s a comparison with iPhone 5 which uses a similar GPU. I don’t understand what causes such big difference in Triangle throughput.
        https://gfxbench.com/compare.jsp?D1=Samsung+GT-I9500+Galaxy+S4&D2=Apple+iPhone+5&cols=2
        2] What is the display resolution support for SGX544? I thought it was QXGA. Samsung says it supports WQXGA. Can you verify this?
        cheers!

      • Hi Alex,
        Thank you for your answer. to be honest, I don’t really care about those benchmarks, because I know that are useless and the most important is how are acting in real life. However, those tests are from final products and no, are not clocked at the same speed. Adreno320 it’s at 450Mhz while PowerVR 544 at 533 MHz, but Adreno have 4 cores while PowerVR only 3.
        But what it’s mostly worries me is the OpenGL ES 3.0 support. Every single GPU existent in a 2013 smartphone are OpenGL ES 3.0 conformart, but no PowerVR 544MP3. You guys said that will have most of the features due to an API extension, but what that means. If we put this GPU on a OpenGL 3.0 benchmark or app, what will happen ? Would we get an incompatibility error or the GPU will pass the test ? I’m sure that soon we will have games and apps with OpenGL 3.0, but what helps if we have a powerfull CPU but a non-compatible CPU. I don’t blame you guys, because I know that you are making one of the best GPU on the market, but I blame Samsung for not going with the Rogue series.
        Thank you once again and hope to get some answers related to this. This is the only thing that drives me crazy in choosing between Octa and S600.
        Kind regards,
        Laszlo

        • Hi Laszlo,
          You bring up some interesting points, but allow me to put things in perspective.
          Migrating from one graphics API to another usually takes time and typically happens once mass volume has been reached (we’ve seen this with OpenGL ES 1.1 and 2.0). Therefore, developers will continue to write portable code that targets the widest possible array of devices, which means OpenGL ES 3.0 apps will not start to immediately make their way on app stores as some companies would have you imagine.
          The more realistic approach is to provide a migration path from OpenGL ES 2.0 to 3.0, so that developers who want to bring the latest features on high end devices would not have to break compatibility with less powerful hardware.
          Therefore, developers can write standard OpenGL ES 2.0 code to target every GPU out there and then turn OpenGL ES 3.0-like advanced effects on using our extensions just for the PowerVR Series5XT-based hardware that is powerful enough to support it.
          You are correct in that jumping directly from OpenGL ES 2.0 to 3.0 would create a situation where app compatibility would be severely broken across devices. But most people update their devices every two years; by that time, PowerVR Series6 would be the dominant OpenGL ES 3.0 GPU generation shipping in most devices.
          It is also important to remember that the PowerVR Series5XT GPU family has been successfully holding its own against recently released competing graphics solutions despite being released almost four years ago, which in itself is an amazing feat.
          You can find out more about PowerVR Series5XT GPUs here
          https://www.computer.org/portal/web/computingnow/mobile/content?g=53319&type=article&urlTitle=understanding-powervr-series5-5xt-sgx-mobile-s-leading-gpu
          I hope this helps.
          Best regards,
          Alex.

          • Hi Alex,
            Sorry if I do get inside this discussion. Just to point out this strange thing: the sgx 544mp3 (on Galaxy S4) and sgx 555mp4 (on Ipad 4) are faster tha adreno 320 (quite faster) on glbenchmark 2.5, but slower than adreno 320 on the glbenchmark 2.7. Those results seem bit non consistent; any perhaps driver issues on the new software?
            Thanks for your attention.
            Regards
            Luca

          • Hi Luca,
            Real world (and benchmark) performance gains will always depend on SoC characteristics (CPU and GPU architecture, memory type and bandwidth, process node etc.).
            Our driver and compiler team is always looking into achieving performance improvements for all 3D graphics applications through general optimizations in the compiler. GFXBench 2.5 results are a direct consequence of this work. As GFXBench 2.7 has just been released over a month ago, these might not be final results.
            Regards,
            Alex.

  19. what a difference between power sgx 544 and adreno 220? Which one is better? How do MediaTek and Qualcomm processors compare?

  20. how about licensing PowerVR Rogue? is free to choose any configurations like G6200,G6400,G6230,G6430,G6630 and beyond 1 TFLOPS(Maybe G61030)?

    • Hi,
      There are currently (as of March 2013) six available configurations of PowerVR Series6 GPU cores that can be licensed by our silicon partners: G6100, G6200, G6230, G6400, G6430 and G6630.
      Series6 cores deploy a pipeline cluster approach, the Unified Scalable Cluster
      (USC), with each cluster containing up to 16 pipelines and cores
      containing from 1 up to 8 clusters. The ‘Rogue’ family can scale in different configurations to reach the 1 TFLOPS range.
      Regards,
      Alex.

  21. Is exynos 5 octa will pack powerVR SGX544MP3 or 4 tiple core GPU or quad core GPU and at what frequency it will process ?

    • Hi,
      Imagination’s customers licensing Series5XT GPUs (including Samsung) are free to choose any configuration of graphics IP cores, from single core implementations to SGX544MP16 versions, depending on their PPA (power, performance, and area) parameters.
      Best regards,
      Alex.

Leave a Comment

Search by Tag

Search for posts by tag.

Search by Author

Search for posts by one of our authors.

Featured posts
Popular posts

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

Related blog articles

What is PowerVR Automotive? Register NOW to hear our webinar.

The automotive industry is going through many changes and that is having a huge impact on the semiconductor IP industry. The vehicle will move from being predominantly mechanical to primarily a computer on wheels enabling a future of self-driving cars,

Image-based lighting

PowerVR Tools and SDK 2018 Release 2 now available

Here’s an early Christmas present for graphics developers – the release of the latest version of our PowerVR Tools and SDK! The headline features for this release include some exciting new examples demonstrating new techniques in our SDK, and some very

on stage in China

PVRIC4 a hit at ICCAD 2018 in China

Imagination’s PVRIC4 image compression tech garnered plenty of attention at the recent ICCAD China 2018 symposium, which took place on 29th and 30th November at the Zhuhai International Convention & Exhibition Centre, China. The annual event focusses on integrated circuit

The ultimate embedded GPUs for the latest applications

Introducing PowerVR Series9XEP, Series9XMP, and Series9XTP As Benjamin Franklin once said, only three things in life are certain: death, taxes and the ongoing rapid advancement of GPUs for embedded applications*. Proving his point, this week, Imagination has once again pushed

Stay up-to-date with Imagination

Sign up to receive the latest news and product updates from Imagination straight to your inbox.

  • This field is for validation purposes and should be left unchanged.