PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in various multiprocessor (MP) configurations of between 2 and 16 cores (8 to 64 pipelines).

The list below shows just some of our partners that have shipped or will soon ship PowerVR SGX544-based platforms:

Unlock the graphics potential of PowerVR SGX544 with the new OpenGL ES 2.0 API extensions

As mobile and embedded application platforms continue to converge, Imagination has seen growing demand for multi-standard API support across all cores in the Series5XT GPU family. We’ve designed PowerVR SGX544 to be a modern and high performance core. Thanks to the PowerVR architecture, SGX544 is capable of exceeding both OpenGL ES 2.0 and DirectX9_3 requirements, making it ideal for tablets, computing devices and smartphones.

PowerVRGPU_PowerVRSeries5XT_PowerVRSGX544__PowerVRSGX544MP

The PowerVR SGX544 block diagram showing its advanced architecture and high performance capabilities

Thanks to Imagination’s long and proven track record in developing powerful graphics IP cores and software drivers, PowerVR SGX544 can enable our customers to support popular APIs such as OpenGL ES 2.0, DirectX9_3, desktop OpenGL 2.1 (including X11 integration with DRI2, EXA and DRM support), and OpenCL 1.1 Embedded Profile.

Not only that, but we have recently pushed the boundary for all existing PowerVR Series5XT GPUs with a new series of API extensions which include OpenGL ES 3.0 features like MRTs, occlusion queries, seamless cube maps, sampler access from vertex shaders, floating point textures, GLSL full-precision floating point, R and RG textures, min/max blends, and multisample render buffers. We expect to see developers taking full advantage of all these added features soon, as they provide a valuable differentiator for our semiconductor licensees and OEM partners.

PowerVRGPU_PowerVRSGX544_smartphones_MT6589_Intel_Clover_trail_TI_OMAP4470

The Alcatel One Touch Scribe HD (MediaTek MT6589), Lenovo K900 (Intel Clover Trail+), and Samsung Galaxy Premier (Texas Instruments OMAP4470) have PowerVR SGX544 GPUs

PowerVR SGX544 supports the widest range of texture compression standards, including PVRTC2

Developers targeting current generation platforms will be able to take advantage of PowerVR SGX544’s advanced texture support. Alongside widely adopted texture compression standards like ETC, PVRTC and DXTn, all Series5XT and Series6 GPUs support Imagination’s PVRTC2 format. This recently updated texture compression standard adds a wide range of new features including:

  • improved image quality, especially for textures with high contrast, large areas of significant colour discontinuity, or boundaries of non-tiling textures
  • better support for pre-multiplied textures
  • support for arbitrary sized NPOT (Non Power Of Two) textures
  • sub-texturing

PowerVR SGX544 delivers a rapid path to GPU compute through OpenCL, Renderscript and Filterscript

The PowerVR GPU family continues to lead the market in technological capability, roadmap strength and ecosystem. It remains by far the most adopted and shipped technology of its kind.  PowerVR Series5XT has been optimized for graphics and compute efficiency, obtaining better real device performance and compatibility. It is a modern GPU family, whose feature set clearly exceed the obsolete capabilities of other competing cores released in the last four years.

The Series5XT family’s ability to fully support popular graphics and compute standards such as OpenGL ES 2.0, DirectX9_3 and OpenCL 1.1, with new standards added continuously (recent additions include Renderscript and Filterscript), shows the capabilities and extensive feature set of the PowerVR architecture.

Different hardware configurations with PowerVR SGX544 (i.e. Allwinner A31, Intel ‘Clover Trail’, MediaTek MT6589, Samsung Exynos 5410 Octa, etc.) are already starting to ship in mass volume in certain markets, with tablets and smartphones including the Amazon Kindle Fire HD 8.9”, Onda V972, Ramos W33, Ainol Novo 9 Spark, and Samsung Galaxy Premier.

PowerVRGPU_PowerVRSGX544_tablets_AllWinnerA31_TI_OMAP4470_PowerVR SGX544

The Onda V972, Ainol Novo 9 Spark (Allwinner A31), and Amazon Kindle Fire HD 8.9” (Texas Instruments OMAP4470) have PowerVR SGX544 GPUs

Upcoming flagship devices like the Samsung Galaxy S4, Lenovo K900, Alcatel One Touch and many others are soon to follow, making the PowerVR SGX544MP, alongside other existing Series5XTMP cores, the most popular GPU in the mobile and embedded market today.

Samsung_Exynos_5_Octa_PowerVR_SGX544MP_GPU

The Samsung Exynos 5410 Octa processor has a PowerVR SGX544MP GPU core

We expect to see even better levels of performance from PowerVR Series6-based designs, which are starting to ship now and will reach mass-market volume this year. As smartphones and tablets overtake traditional consoles and PC shipments to become the highest volume segment in the computing market, Imagination is driving mobile and embedded graphics performance to reach across the full range of smart consumer devices, from mass market to high end in an era of ubiquitous mobile multimedia.

We hope you’ve enjoyed this article and look forward to hearing about your favourite PowerVR SGX544-based device in the comment section and on our PowerVR forum. For more news and announcements from Imagination and our PowerVR ecosystem, follow us on Twitter (@PowerVRInsider and @ImaginationPR) and keep coming back to the PowerVR developers’ blog.

Comments

  • Whitewizz

    Samsung Exynos 5410 Octa uses 4 core SGX544MP4 GPU

  • hassan

    Is exynos 5 octa will pack powerVR SGX544MP3 or 4 tiple core GPU or quad core GPU and at what frequency it will process ?

    • alexvoica

      Hi,

      Imagination’s customers licensing Series5XT GPUs (including Samsung) are free to choose any configuration of graphics IP cores, from single core implementations to SGX544MP16 versions, depending on their PPA (power, performance, and area) parameters.

      Best regards,
      Alex.

      • adil

        Sir. I have mt6589 device and I want to know when I will get opengles2 extensions for using opengles3 features,are u providing driver update,plz reply.

        • Hi,

          We do not distribute drivers directly. Instead, our customers have access to a driver development kit (DDK) which they use to bring up the GPU driver for a specific platform/operating system.

          It is up to our partners which version of the DDK they use.

          Regards,
          Alex.

          • adil

            Sir after driver update by our manufacture then I will get all extensions,then I will get opengles3 features

          • If they will be using the latest version of the DDK, then yes, you should be able to access the OpenGL ES 3.0 features.

            Regards,
            Alex.

          • adil

            If our. Manufacture is not giving update,then can I use other manufacture rom, that have updated driver.

  • Jay Miz

    Is SGX544MP3 in Exynos 5 Octa support OpenGL ES 3.0?

  • faisal

    how about licensing PowerVR Rogue? is free to choose any configurations like G6200,G6400,G6230,G6430,G6630 and beyond 1 TFLOPS(Maybe G61030)?

    • alexvoica

      Hi,

      There are currently (as of March 2013) six available configurations of PowerVR Series6 GPU cores that can be licensed by our silicon partners: G6100, G6200, G6230, G6400, G6430 and G6630.

      Series6 cores deploy a pipeline cluster approach, the Unified Scalable Cluster
      (USC), with each cluster containing up to 16 pipelines and cores
      containing from 1 up to 8 clusters. The ‘Rogue’ family can scale in different configurations to reach the 1 TFLOPS range.

      Regards,
      Alex.

  • Guest

    what a difference between power sgx 544 and adreno 220? Which one is better? How do MediaTek and Qualcomm processors compare?

  • waltran

    how many sgx544 cores is in the mtk6589 ? do you have a chip diagram of mtk6589

  • alexvoica why the PowerVR SGX544MP3 scores to low results in benchmarks ? Every single benchmark show that PowerVR is half faster than Adreno320 and that on iphone, the same chip scores way better than on Galaxy S4. It’s a shame ! You guys need to optimize it more or that’s all it can do ?

    http://gfxbench.com/compare.jsp?D1=Samsung+GT-I9500+Galaxy+S4&D2=Samsung+GT-I9505+Galaxy+S4&D3=Samsung+SGH-I337+Galaxy+S4&D4=Samsung+SHV-E300L+Galaxy+S4&D5=Samsung+SHV-E300S+Galaxy+S4&D6=Samsung+SGH-I337M+Galaxy+S4&D7=Samsung+SGH-M919+Galaxy+S4&D8=Samsung+SPH-L720+Galaxy+S4+%28Sprint%29&cols=8′ defer async

    http://community.futuremark.com/hardware/mobile

    • alexvoica

      Hi Laszlo,

      In the link to the GFXBench comparison you’ve provided, both the PowerVR SGX544MP3 GPU and Adreno 320 offer similar performance (and not half faster) but it’s important to remember that these results might be influenced by a number of factors:

      – are they final products or evaluation units with unfinalized firmware?
      – are they clocked at the same speed?
      – and, more importantly for mobile, what is their relative power consumption?

      As for results from other operating systems where PowerVR Series5XT comes on top, you might be thinking of PowerVR SGX554-based platforms which have more cores and can perform more GFLOPS.

      https://www.imgtec.com/News/Release/index.asp?NewsID=601

      Regards,
      Alex.

      • X-47B

        Alex, 2 questions for you. Not sure if this is the right forum to ask, but I would like if you can comment on these.

        1] What’s happening with the Triangle throughput in GS4? Here’s a comparison with iPhone 5 which uses a similar GPU. I don’t understand what causes such big difference in Triangle throughput.

        http://gfxbench.com/compare.jsp?D1=Samsung+GT-I9500+Galaxy+S4&D2=Apple+iPhone+5&cols=2′ defer async

        2] What is the display resolution support for SGX544? I thought it was QXGA. Samsung says it supports WQXGA. Can you verify this?

        cheers!

      • Hi Alex,

        Thank you for your answer. to be honest, I don’t really care about those benchmarks, because I know that are useless and the most important is how are acting in real life. However, those tests are from final products and no, are not clocked at the same speed. Adreno320 it’s at 450Mhz while PowerVR 544 at 533 MHz, but Adreno have 4 cores while PowerVR only 3.

        But what it’s mostly worries me is the OpenGL ES 3.0 support. Every single GPU existent in a 2013 smartphone are OpenGL ES 3.0 conformart, but no PowerVR 544MP3. You guys said that will have most of the features due to an API extension, but what that means. If we put this GPU on a OpenGL 3.0 benchmark or app, what will happen ? Would we get an incompatibility error or the GPU will pass the test ? I’m sure that soon we will have games and apps with OpenGL 3.0, but what helps if we have a powerfull CPU but a non-compatible CPU. I don’t blame you guys, because I know that you are making one of the best GPU on the market, but I blame Samsung for not going with the Rogue series.

        Thank you once again and hope to get some answers related to this. This is the only thing that drives me crazy in choosing between Octa and S600.

        Kind regards,
        Laszlo

        • alexvoica

          Hi Laszlo,

          You bring up some interesting points, but allow me to put things in perspective.

          Migrating from one graphics API to another usually takes time and typically happens once mass volume has been reached (we’ve seen this with OpenGL ES 1.1 and 2.0). Therefore, developers will continue to write portable code that targets the widest possible array of devices, which means OpenGL ES 3.0 apps will not start to immediately make their way on app stores as some companies would have you imagine.

          The more realistic approach is to provide a migration path from OpenGL ES 2.0 to 3.0, so that developers who want to bring the latest features on high end devices would not have to break compatibility with less powerful hardware.

          Therefore, developers can write standard OpenGL ES 2.0 code to target every GPU out there and then turn OpenGL ES 3.0-like advanced effects on using our extensions just for the PowerVR Series5XT-based hardware that is powerful enough to support it.

          You are correct in that jumping directly from OpenGL ES 2.0 to 3.0 would create a situation where app compatibility would be severely broken across devices. But most people update their devices every two years; by that time, PowerVR Series6 would be the dominant OpenGL ES 3.0 GPU generation shipping in most devices.

          It is also important to remember that the PowerVR Series5XT GPU family has been successfully holding its own against recently released competing graphics solutions despite being released almost four years ago, which in itself is an amazing feat.

          You can find out more about PowerVR Series5XT GPUs here

          http://www.computer.org/portal/web/computingnow/mobile/content?g=53319&type=article&urlTitle=understanding-powervr-series5-5xt-sgx-mobile-s-leading-gpu

          I hope this helps.

          Best regards,
          Alex.

          • Thank you for answering me to all this questions 🙂 This helps a lot while Samsung kinda lost us with all this fragmentation in the markets.

          • lucamarcello

            Hi Alex,

            Sorry if I do get inside this discussion. Just to point out this strange thing: the sgx 544mp3 (on Galaxy S4) and sgx 555mp4 (on Ipad 4) are faster tha adreno 320 (quite faster) on glbenchmark 2.5, but slower than adreno 320 on the glbenchmark 2.7. Those results seem bit non consistent; any perhaps driver issues on the new software?

            Thanks for your attention.

            Regards

            Luca

          • alexvoica

            Hi Luca,

            Real world (and benchmark) performance gains will always depend on SoC characteristics (CPU and GPU architecture, memory type and bandwidth, process node etc.).

            Our driver and compiler team is always looking into achieving performance improvements for all 3D graphics applications through general optimizations in the compiler. GFXBench 2.5 results are a direct consequence of this work. As GFXBench 2.7 has just been released over a month ago, these might not be final results.

            Regards,
            Alex.

        • Alexander Gee

          Also I should point out that the Tegra 3 and upcomming Tegra 4 aren’t ES 3.0 compliant.

  • alexvoica

    Hi,

    1. These differences in triangle throughput on various PowerVR-based platforms might be caused by different implementations of power management techniques such as DVFS

    2. PowerVR SGX544MP GPUs have been designed to support resolutions up to 4K, it is up to the system vendor to choose a certain resolution/aspect ratio.

    Regards,
    Alex.

  • robcr

    i want to know something, what is the configuration inside the Lenovo k900?? is it MP2 or MP3 or what?’ does anyone know?
    thanks

    • Hi,

      The Lenovo K900 smartphone has an Intel Atom Z2580 processor with a PowerVR SGX544MP2 GPU.

      Regards,
      Alex

      • Sathisguru

        Can u please tell me what Lenovo S820 has MP2 or MP3?

      • Sathisguru

        Can u please tell me what Lenovo S820 has MP2 or MP3?

        and

        i am going for lenovo s820 MTK 6589 or Motog snapdragon 400 which is good for gaming and overall performance..please suggest..

  • shamseer

    Can u tell me about the difference between MALI 400MP and powervr sgx 544?

    • aman

      power vr sgx544 is way better than mali 400mp2..
      but adreno 320 in htc one , butterfly and sony xperia Z is the best among all….

    • See answer above.

  • soulis

    hi i just wonna ask acer liquid e2 what sgx544 has?

    • Hi,

      Acer Liquid E2 uses MediaTek’s quad core processor which includes a PowerVR SGX544MP GPU.

      http://www.mediatek.com/_en/03_news/01-2_newsDetail.php?sn=1105

      Regards,
      Alex.

      • Ciprian

        is powervr sgx544 better then Tegra 3?

        • Hi,

          Tegra 3 is a System-on-Chip while PowerVR SGX544 is a GPU. If you’re asking me to compare the GPU inside Tegra 3 (GeForece ULP) with PowerVR SGX, here are a few key points:

          – PowerVR SGX is a unified shader architecture which offers much faster pixel processing: http://bit.ly/1bGR8T3

          – PowerVR SGX supports both graphics and GPU compute APIs: http://bit.ly/18nhufx

          – PowerVR SGX is a TBDR (Tile Based Deferred Rendering) GPU architecture which means it only renders the visible elements in a scene, offering better performance at lower power while IMRs (Immediate Mode Rendering) like GeForce and Vivante or TBRs (Tile Based Rendering) like Adreno and Mali have to render every element in the scene. You can find a detailed comparison between IMR, TBR, and TBDR implementations here: http://bit.ly/1b8ZQcf

          – PowerVR SGX offers superior fillrate efficiency: http://bit.ly/1cUywiV

          Regards,
          Alex.

  • LeJerp

    Hello!
    I really need an answer. I am planning of buying this local branded phone in my country which is really great. Because it has a Full HD IPS Display, 1.5 GHz MediaTek 6589, and PowerVR SGX544 with a 1gb RAM. Will this phone run high-end games like N.O.V.A. 3, Real Racing 3, Dead Trigger, NBA 2k13, etc. smoothly?

    • Hi,

      According to Anandtech’s review of the Asus MeMO Pad HD7

      http://www.anandtech.com/show/7160/asus-memo-pad-hd7-review/3

      “In terms of real world gaming performance, the MT8125 is honestly fine. I
      gave Shadowgun and Modern Combat 4 a try, both of which were definitely playable. That’s always the big thing to keep in mind with the current crop of game simulation tests under Android: they’re mostly designed to stress high end silicon. Game developers on the other hand have to target what the majority of the market has. In other words, at least for the near future the MT8125’s GPU performance should be ok.”

      Best regards,
      Alex.

  • b0xeR

    Can I play game like
    Asphalt 8, Real Racing 3, Subway Surfer, Riptide GP2 on Prestigio MultiPhone 5044 DUO? Please answer, thank you!

    • Hi,

      Thanks to the MediaTek MTK6589 apps processor, the Prestigio MultiPhone 5044 DUO smartphone should be able support the most resource-intensive applications, including some of the latest game titles available on Google Play.

      Regards,
      Alex.

  • pinu

    adreno 305 or PowerVR SGX544 ???
    which is the best GPU for gaming ?

    • Hi,

      We won’t make any direct comments to our competitors. You can search for independent reviews of devices incorporating our GPUs if you want to see comparisons between different architectures.

      Here is one such example:

      http://www.cnx-software.com/2013/06/09/quick-3d-game-performance-comparison-rockchip-rk3188-vs-allwinner-a31-hdmi-tv-sticks/

      “Real Racing 3 really makes PowerVR SGX544 MP2 shine against the competition, as you can see in the animation below. The games is very smooth in CS868, whereas it’s a bit choppy in T428. The difference is particularly evident in this complex scene, but the games definitely feels smoother when run with AllWinner A31.”

      Best regards,
      Alex.

  • Teddy

    how many GPU cores have lenovo A3000-H 4GB

  • Jesse

    Where are the Linux Drivers?

    • Hi,

      What drivers/platform/device are you referring to?

      Best regards,
      Alex.

      • Jesse

        I mean for Linux on ARM for HW acceleration and opengl/opengl-es acceleration.

      • Jesse

        The allwinner a31 platform this time.

  • Tra

    I want to know something, what is the configuration inside the Sony Xperia C’s GPU? is it using PowerVR544 MP2 or MP4 or what? Does anyone know about this?
    thanks

  • Roosemberth Palacios

    Hi!, I was wondering about PowerVR SGX544MP3 (On Exynos 5410) GPU:

    – What is the Number of workgroups per core?
    – How many processing units pero workgroup there are?

    Please Confirm: Number of cores = 3 and Clock Frequecy =533Mhz

    Best Regards!

  • Onur

    Hey! As you know Jelly Bean 4.3 is rolling out for Samsung Galaxy S4. I have I9500 variant of it. If you know, I9505 variant gets OpenGL 3.0 supoort with JB 4.3. But what about I9500? You said it supports most of things. Can’t you just optimize it? This really bugs me. 🙁

    • Hi,

      I am not sure what you mean by “optimizing it”. The hardware is obviously not going to change; on the software side, any further Android BSP work is usually done by the OEM, not us.

      We provide hardware IP and driver development kits which our partners use to create their own solutions. You can read more about all the work that we’ve put into optimizing PowerVR Series5XT GPUs here:

      http://withimagination.imgtec.com/index.php/powervr/understanding-powervr-sgx-mobiles-leading-gpu

      As stated above, PowerVR SGX544 supports an extensive list of OpenGL ES 3.0 features which are available in the latest DDK.

      Best regards,
      Alex.

  • Hannah

    What does Allwinner mean by “A31 is equipped with GPU SGX544MP2 which has 8 logic core”? Is it MP2 or MP8?

    • Hi,

      A PowerVR SGX544MP2 GPU has two instances of a PowerVR SGX544 graphics core.

      Some manufacturers reference the number of individual floating point
      ALUs when talking about cores; if we take into account this definition, a PowerVR SGX544MP2 has 32 while a PowerVR G6630 has 192.

      A ‘core’ can also reference the number of SIMD ALUs, a definition used, for example, by Allwinner to describe the number of ‘logical cores’ inside their A31 and A31s platforms. With this concept in mind, the PowerVR SGX544MP2 has 8 SIMD ALUs.

      Regards,
      Alex.

  • john

    Sir I want to ask one thing ,why developers are not giving android 4.3 update for mt6589,is GPU is problem or u r not giving updated driver.

    • Hi,

      We do not provide the drivers for Android (or any other operating system) directly. Instead, we offer our IP licensees (semiconductor manufacturers, OEMs/ODMs, dev board providers, etc.) a driver development kit (DDK) which they can use to integrate the PowerVR driver into the device firmware.

      The latest DDK supports the most recent version of Android. You should contact your device manufacturer and ask them if they plan to update it to Android 4.3.

      Regards,
      Alex.

  • peterian

    I have a THL W8s phone that has Power VR SGX 544MP but it doesn’t say how many cores does it actually have?

    • The PowerVR SGX544MP1 GPU has one core with four pipelines.

  • Val

    Is it good if an android phone has 512mb RAM and uses PowerVR SGX 544 GPU?

    • Yes; it sounds like a reasonable configuration. Our PowerVR SGX GPUs are designed to reduce memory requirements thanks to their PVRTC/PVRTC2 texture compression support. PVRTC reduces the size of games and other applications that use textures (3D navigation, augmented reality, etc.).

      Regards,
      Alex.

  • Raiyan Tajwar

    Which is better? mt6582 or mt6589? (Not mt6589m or mt6589t. Only mt6589.)

  • Raiyan Tajwar

    Hi Alex,
    I just want to know which Processor is better for gaming. The MediaTek MT6589 or MT6582. Please reply. Thanks.

    • Hi,

      Apologies for the late reply, CES 2014 is keeping me very busy.

      If we are talking graphics for gaming, we believe the PowerVR SGX544MP GPU inside the MediaTek MT6589 processor offers a superior user experience, thanks to its ability to support the full OpenGL ES 2.0 API. This enables developers to create feature-rich games and enable better effects.

      Here’s a comparison between two similar platforms, one with PowerVR and one with a competing solution:

      http://www.cnx-software.com/2013/06/09/quick-3d-game-performance-comparison-rockchip-rk3188-vs-allwinner-a31-hdmi-tv-sticks/

      Best regards,
      Alex.

      • Raiyan Tajwar

        Hi Alex,
        Thanks for your reply but the benchmark proves that mt6582 is better. Here are the results:

        MT6582-
        Quadrant Standard – 5932
        AnTuTu – 17332
        Velamo – HTML5 2018, Metal 512
        Nenamark 2 – 56.2 FPS
        MT6582 Gaming – Asphalt 8 and Modern Combat 4 works very Smoothly in highest graphics.

        MT6589-
        Quadrant Standard – 3965
        AnTuTu – 13477
        Vellamo – HTML5 1496, Metal 437
        Nenamark – 46 FPS
        Gaming – I played Dead Trigger 2 and Asphalt8. The Asphalt8 was not that smooth. I then installed the Asphalt8 on internal storage and it got better. And then I changed the graphics details from high to medium and it got even better.

  • Guest

    Hi Alex,
    I have a question. Which is better, the Samsung Galaxy S4 with Exynos processor or with Qualcomm processor.

  • Eddie

    Hi, can you tell me which configuration does the xiaomi hongmi (red rice) uses ? It’s been advertised as sgx544mp. Is it mp2, mp4 ? It uses a mt6589t .

  • eternal slayer

    if i need cpu & gpu for my new Brand Android phones, imagination will provide..??

  • Keith Manns

    Once the cpu has been scaled and you rescale it to a higher core gpu? Is it all physical hardware or is it all software/coding? Thanks

    • Hi,

      I’m not sure if I understand your question. Are you asking whether DVFS scales down the CPU when the GPU is under heavy workloads?

      Regards,
      Alex.

      • Keith Manns

        Is it possible to make the mp2 to mp4 after the fact it’s been set to mp2?

        • A hardware configuration is fixed; if a device lists a PowerVR SGX544MP2 GPU, then this means there are two physical instances of an SGX544 present in that apps processor. This cannot be changed unless the silicon vendor decides to do another version of the same chipset and add more cores.

          After a given chipset has been integrated in a device (smartphone, tablet, smart TV, game console, etc.), the only way to adjust performance is to increase frequency.

          Hope this helps.

          Best regards,
          Alex.

  • I have a BS901 generic tablet with an A31S Processor and another with an A31. They both say simply SGX544MP but one runs much faster in 3D gaming. Is there that big of a difference in the processors or could it just be that one is 544MP and the other 544MP2? All I know is both GPU’s were advertised as 8 core.
    Thanks

    • Hi,

      A31 has dual-channel memory while A31s has single-channel memory. This can make a significant difference in applications, including games.

      Regards,
      Alex.

  • AndroidJulian

    Hi, I would like to know is there a way to implement hardware decoding support for more video formats (h.264, 10-bit, etc, mostly mkv files) so that they be played with hardware rather than software support. I own Asus MemoPad FHD 10 with intel z2560 and this gpu and most of my videos I watch render in software mode. So – is there a way to “fix” or improve that? Thanks in advance.

    • Hi,

      Have you tried contacting Intel about providing access to the video drivers? They would need to be integrated in the Android BSP before you could write applications that can take advantage of the dedicated hardware video encoder/decoder.

      Best regards,
      Alex.

  • Kash King

    hello Alexandru.. I’m planning to buy an Asus Zenfone 6, which comes up with PowerVR SGX544MP2.. so could u plz have a look at the other specifications of the phone and guide me wether to buy it or not, and also if thers any other option to it in the same price range??

    • I cannot really comment on other specs since they are not related to our company. You should find plenty of reviews and hands-on impressions on the web that can give you a basic understanding of what the device can do.

      Best regards,
      Alex.

  • hazad

    hi,
    asus zenfone 6 also carrying powervr sgx…what do u think about it’s graphics quality??

    • Hi,

      PowerVR SGX522MP2 is a very powerful OpenGL ES 2.0 GPU that supports most mainstream games. I have used devices with a similar GPU configuration and have been very satisfied with them.

      Best regards,
      Alex.

  • Abhishekps

    Can you list out the devices which use powervr sgx544 mp2 and further,where does it stand in comparision with adreno 330 and adreno 305

    • Both Allwinner A31/A31s and Intel Clover Trail+ Z2520/Z2560/Z2580 use a PowerVR SGX544MP2 GPU. A simple search on http://www.pdadb.net/ or http://www.gsmarena.com/ will reveal the devices that use these SoCs.

      If you search within the comment section, you will also find a comparison against the GPUs you’ve mentioned.

      Regards,
      Alex.

      • Abhishekps

        Hiii Alexandru,your posts are really detailed and quite helpful,I am new to this blog,but after having seen all these comments and excellent knowledgable posts,really appriciate you for that.Can you list out the comparision of sgx544 mp2 with adreno 330 and adreno 305

  • Rajveer

    Hello Sir,I am using Zenfone 6.I m facing problem in playing HD Games like Asphalt 8.Every time it Lags and my device get heat up.

  • I have a question. Which is better, the Samsung Galaxy S4 with Exynos processor or with Qualcomm processor? Android Games

  • Dev_D

    Though i have no idea about mobile GPUs, but just for curiosity-
    Can we compare PowerVR SGX544MP3 with any PC GPUs? Like nVidia or Radeon counterparts?