DEVELOP YOUR EDGe
Build better applications faster with the innovative PowerVR SDK
An extensive ecosystem of tools and support
Create PowerVR applications for iOS, macOS®, Linux®, Windows®, WebGL™, and Android™. Use examples to learn or as a starting point for your own applications. Make use of the PowerVR Framework – a cross-platform and cross-API framework that acts as a scaffold for you to build your own rendering or game engine.
Latest forum posts
The PowerVR developer forum is great place to start asking questions and getting answers from our PowerVR developer technology team and other like-minded developers.
Develop neural network applications on PowerVR GPUs
Our neural network SDK for artificial intelligence makes it as easy and efficient for developers to create convolutional neural networks on our hardware. To that end, we have provided both an API and an CLDNN SDK, and also provided an image for flashing onto an Acer Chromebook R-13 for hardware development.
Related blog articles
In this article, we are referring to the various problems we encountered when it comes to sandwiching compute tasks during graphics processing in Vulkan®. To find out exactly what we’re talking about be sure to read part one first.
How do you mix and match rasterisation and compute in a modern GPU? In modern rendering environments, there are a lot of cases where a compute workload is used during a frame. Compute is generic (non-fixed function) parallel programming on the GPU, commonly used for techniques that are either challenging, outright impossible, or simply inefficient to implement with the standard graphics pipeline (vertex/geometry/tessellation/raster/fragment).