Capture and analyse OpenGL ES™ and EGL API calls
- Inspect data without needing to sift through source code.
- Easily identify redundant calls and errors in your code.
- Comes in two parts – recording libraries and a comprehensive GUI analysis tool.
PVRTrace Recording Libraries
The bridge between your application and the host OpenGL ES drivers.
Android and Linux
Record on Linux and rooted Android devices by installing our recording libraries.
Capture OpenGL ES and EGL API calls and associated data sent to the GPU driver from your application.
Works with applications that use Khronos OpenGL ES APIs
No requirement for custom application or driver builds.
Leverage PVRVFrame emulation libraries
You do not need to have access to a device with a PowerVR GPU in order to perform OpenGL ES analysis.
Our easy-to-use graphical interface for navigating through captured OpenGL ES calls.
View captured data
See shader source and textures, as well as identify redundant calls. Capture the framebuffer during recording for verification purposes.
Integrated playback window
Displays a render of your captured content in various useful modes, such as allowing you to:
- Isolate a single draw call.
- Display a wire-frame render of a scene.
- View the depth complexity.
Playback frame by frame
See the captured OpenGL ES calls alongside each frame.
Support & resources
Get your answers online with our comprehensive documentation, developer forum and our dedicated PowerVR developer support desk.