Migrating from OpenGL ES to Vulkan

Filesize 322 KB
Version 1
Date added August 10, 2018
Category Developer documentation
Tags Documentation, PowerVR

This document outlines the key differences between OpenGL ES and the new Vulkan, and why a developer would want to migrate to Vulkan.

Vulkan is a new low level graphics API that allows the developer to get very low level with an almost console-like API. This allows for greater control, performance and transparency. This is offset by an increase in implementation complexity.