PowerVR Hardware Architecture Overview

Filesize561 KB
Version1
Date addedAugust 10, 2018
CategoryDeveloper documentation
TagsDocumentation, PowerVR

The purpose of this document is to provide developers with an overview of the PowerVR graphics hardware architecture. The PowerVR architecture is based on a concept called Tile Based Deferred Rendering, commonly shortened to TBDR. TBDR focuses on removing redundant operations as early as possible in the graphics pipeline, minimising memory bandwidth use and power consumption while improving processing throughput.