|Date added||May 8, 2019|
|Tags||Ray Tracing, White paper|
For anyone who knows anything about real-time 3D graphics, something truly exciting is taking place in the industry right now: the proliferation of real-time ray tracing. Often described as the ‘holy grail’ of computer graphics, ray tracing is where a 3D scene is generated using a technique that mimics how light behaves in the real world, thus providing developers with the tools to make incredibly realistic visuals. In 2016, Imagination introduced a board featuring the world’s first dedicated ray tracing accelerator that, for the first time, delivered enough performance for the technology to be used practically, in real time. In 2018, NVIDIA released hardware for the desktop PC market that supported its own version of the technology that it dubbed, ‘RTX’.