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Cutting-edge technology and tools to unleash your creativity.
Game Developers Conference
March 16-20, 2020 | Booth P1703, Moscone Center, San Francisco, California

Meet us at GDC and take your dev game to the next level

The Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking. Imagination Technologies will be there to showcase our cutting-edge technologies including the IMG A-series and PowerVR Ray Tracing. These are game-changing technologies and something you do not want to miss finding out more about!
PowerVR Graphics Processors, GDC 2020

Leading Graphics Processors

IMG A-series is the latest and greatest GPU architecture offering class-leading performance density. Offering outstanding graphics, AI and compute performance, it can be tailored for multiple markets. It delivers significant improvements over its predecessor, with 2.5x the performance of current shipping PowerVR IP, 8x faster AI processing and 60% lower power.
Ray Tracing, GDC 2020

Ray Tracing Technology

PowerVR Ray Tracing is a revolutionary 3D graphics technology that mimics how light behaves in the real world to create visuals with astonishing realism, while also enabling developers and content creators to simplify their workflow. Developers can access our ray tracing technology through open standards using extensions to OpenGL® ES and Vulkan®.
PowerVR SDK and Tools, GDC 2020

Developer SDK and Tools

Imagination’s industry-leading tools enable developers to rapidly create and optimise their applications for the PowerVR GPU architecture using standards such as OpenGL® ES and Vulkan®. So whether you want to sharpen your shaders, focus in on frames per second or bash those bugs, our groundbreaking tools will help you deliver the best possible user experience.
The ultimate mobile gaming experience

The ultimate mobile gaming experience

Imagination’s PowerVR graphics is designed for the best gaming experience on mobile, tablet, smart TV and set-top box. Optimisations for power efficiency means it delivers consistent, sustainable frame rates without clock throttling, so gamers can play harder, for longer. With features such as visually lossless PVRIC4 compression, completely reworked anisotropic sampling and new level of detail algorithms image quality is never less than impeccable.

PowerVR Sessions

19th March 10:00

Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs

Deep dive into the lighting and shadow systems of the latest Roblox engine. We’ll be exploring the voxel lighting system, EVSM shadow mapping implementation, shader optimisations, and other recent features of the Roblox renderer. Additionally, we’ll see how each of these has been tailored for mobile GPUs in Vulkan, as well as how they are optimised for the new IMG A-Series GPU architecture. With the release of its new powerful GPU IP, Imagination Technologies has been working closely with Roblox to investigate low-level performance improvements that will give players the best gaming experience.
Presenters:
Arseny Kapoulkine
Technical fellow at Roblox.
David Hamill
Developer Technology Engineer at Imagination Technologies.
19th March 11:30

Imagination’s Next-Gen GPU: A Deep Dive

Imagination Technologies announced its new GPU architecture in December 2019. We will talk about the exciting developments that happened last year and what makes this GPU IP the best on the market today. We will be exploring the new architecture on a higher level that enables an industry-beating performance and dive into the new instruction set and discuss how to get the most out of it.
Presenter:
Marton Tamas
Leading Developer Technology Engineer at Imagination Technologies.

News and webinars

gdc blog pvr meetup

PowerVR Meetup – Unity, University, and the IMG A-Series

We had our very first PowerVR Meetup last week on 16th January. It was a fantastic success with some deep and informative talks, a lively and engaged audience, and a nice bit of food on the side.
gdc blog pvrsdk

PowerVR SDK and Tools 2019 Release 2

We’ll take a quick look at some of the most important and exciting new updates of this release in this post, but for those of you who can’t wait to get your hands on it, we thought we’d make it easy for you.
gdc blog particles

Improving Particle Systems on PowerVR

It’s time for another article in our ongoing series of posts about getting the most of your PowerVR device when creating graphics applications. This time we’ll be taking a look at particle systems.
gdc webinar accelerate application

Accelerate your Application with the PowerVR Toolkit

Graphics applications on mobile devices are increasingly complex and power intensive. Having the ability to use tools for identifying and fixing these issues can save developers a lot of time and effort.
gdc webinar pvrsdk tools

PowerVR SDK and Developer Tools

Mobile devices have become a staple of life, readily available and affordable, with a multitude of uses. It is unsurprising that they have also rapidly grown as an entertainment platform.
gdc webinar raytracing

Real-Time Ray-Traced Occlusions

PowerVR Wizard ray-tracing GPUs have introduced a new paradigm in the field of 3D graphics, which allows us to reconsider the way advanced effects are implemented.