Game Developers Conference (GDC) 2017

Moscone Center, San Francisco, CA
Exhibition Dates: 01 Mar - 03 Mar 2017

At the Expo – booth #532

Visit the Imagination Technologies booth (#532) at the GDC expo for a personal look at the latest in mobile graphics and to get your questions answered by our experts.

Discover the tips and techniques to make your content work for VR; deliver performance optimised for the bestselling mobile devices; and discover the disruptive potential of ray tracing.

With our world-leading PowerVR GPUs already in the hands of over 3 billion users, Imagination delivers the leading solutions for mobile, AR, VR, OTT and other embedded graphics platforms across both rasterised and ray traced graphics.

In the Conference

Panel: The Future of VR and Mobile Graphics
14:40 -15:40 – 28th February

This is a panel that will be examining the future of VR and mobile graphics – anything from the near future to the far future is allowed, wild speculation or solid beliefs. This panel will focus on the continuing rise of VR, and discuss where it’s heading over the next few years – with particular attention to mobile. What are the end goals? What new technology is on the horizon? What kind of future is in store for mobile VR adopters? What will the content be like? We’ll be asking these questions of our expert panellists to get their take, leading no doubt to some lively debate.

Chair

Tobias Hector, Imagination Technologies

Panel

Cass Everitt | Software Engineer, Oculus
Craig Donner | Daydream Platform Software Engineering Lead, Google
Scott Flynn | Director of Development, VR & AR, Unity
Christopher Peri | Director, Mobile Platform and Solutions, Samsung
Ryan Vance | Senior Rendering Programmer, Epic Games


If you would like to arrange a meeting, please email gdc@imgtec.com

Visit Game Developers Conference (GDC) 2017 Website