The PowerVR Series6 family is the first range of GPUs based on the revolutionary PowerVR Rogue architecture. It includes 2, 4 and 6 cluster variants.

 
pvr-series6a

 

Headline features

  • Tile-Based Deferred Rendering (TBDR) architecture featuring scalar universal shader engines
  • Unified shader architecture enables the highest efficiency and performance in the industry
  • Multi-level compression (texture, image and geometry compression)*
  • Support for all industry standard mobile and desktop graphics and compute OS and APIs
  • Part of an extensive product line that supports all area/power/performance points
  • Proven technology that provides a low risk solution for all embedded graphics applications
  • Industry-leading ecosystem and developer community
  • Industry-leading performance per mW and per mm2
  • Low host CPU and memory system bandwidth load

* Some features optional

 

Typical Target Applications

  • Smartphones/tablets
  • Games consoles
  • Smart TV and set-top boxes
  • In-car navigation and information
  • Electronic dashboards
  • UMPCs, laptops and netbooks
  • Mobile internet devices (MIDs)
  • Personal media players

 

PowerVR GPU USC ALU Cores Compression API Support
Texture Frame Buffer Geometry
G6200 2 64 (FP32) PVRTC1/2
ETC1/2
PVRGC OpenGL® ES 1.x/2.0/3.x*OpenGL 4.x*DirectX10_0

OpenCL™ 1.2 EP*
Renderscript

G6230 2 64 (FP32)or96 (FP16) PVRIC
G6400 4 128 (FP32)
G6430 4 128 (FP32)or192 (FP16) PVRIC
G6630 6 192 (FP32)or288 (FP16) PVRIC

* PowerVR Series6 GPUs are designed to pass the Khronos Conformance Testing Process for all identified graphics, compute and vision APIs. Current conformance status can be found at www.khronos.org/conformance.