Press release

26 Nov 2002

HI Corporation Enters Into Global Alliance with Imagination Technologies on 3D Graphics for Mobile Communication Devices

London, UK: Imagination Technologies Group (LSE: IMG) and mobile 3D rendering technology pioneer HI Corporation (head office: Meguro-ku, Tokyo) today announced that they have agreed to cooperate in working on 3D graphics technologies for mobile communication devices in Japan and in marketing their products in Japan and abroad.

According to this agreement, HI Corporation will port its Mascot Capsule Engine Micro3D Edition to Imagination Technologies’ PowerVR MBX graphics core. Imagination Technologies will provide technology support to HI Corporation for the porting. The companies will also introduce each other’s products to their customers worldwide.

Users will gain 3D rendering capability on their mobile telephones and other mobile communication devices using PowerVR MBX, and embedding of 3D graphic applications will become possible. It is expected that the cooperation will accelerate penetration of 3D in the mobile communication industry.

Mascot Capsule Engine Micro3D Edition Version 3
Mascot Capsule Engine Micro3D Edition is virtually the standard 3D engine for the mobile industry. J-PHONE handsets, NTT DoCoMo 504i series handsets, and the au C3003P model handset have already adopted this technology. For the current fiscal year HI Corp. forecasts 1.2 billion yen in revenues, a 120% increase over the previous year. Going forward, the company intends to supply Mascot Capsule Engine beyond domestic mobile handsets to overseas markets and numerous embedded devices. Mascot Capsule Engine is a 3D software engine that enables real-time 3D rendering on the PC desktop, web pages, embedded devices, handheld game devices, and mobile handsets. Due to the abundant content that has been developed for PCs and mobile handsets, the Engine enjoys a large user base.

PowerVR MBX features 3D, 2D and video graphics processing in a small area, with exceptionally low-power consumption. It maintains all of PowerVR’s features and advanced capabilities, which will allow content migration from existing platforms to new generation mobile devices. Because PowerVR’s processing architecture minimizes external memory bandwidth requirements it is ideal for use in System on Chip (SoC) solutions.

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