October 27th, Austin, Texas, USA: Imagination Technologies, a leader in system-on-chip intellectual property (SoC IP), will be demonstrating Quake Mobile on the PowerVR enabled Dell Axim X51v at the Austin Games Developers Conference 2005 (Stand 628). <br><br>
Quake Mobile takes all of the action, levels, weapons, and bad guys from the original PC title and transforms it all into the fastest, smoothest and most intense game ever to reach the Pocket PC. Quake Mobile takes advantage of PowerVR 3D graphics acceleration hardware technology to ensure the best possible graphics outstripping any other Pocket PC title on the market.
“”;It’s the first mobile game to replicate a three-dimensional PC experience almost flawlessly””;, wrote Avery Score on GameSpot Mobile.
“”;We were shocked and awed by the quality of Quake Mobile, which — save for the different input device — is identical to its PC predecessor…. [Quake Mobile] stuck to our ribs like homecooked meatloaf,””; said Gamespot, awarding Quake Mobile as Best Mobile Game of E3 2005.
Conference attendees will be able to experience the game for themselves on the PowerVR booth where a Quake Mobile tournament will be held during the show.
Said David McBrien, VP business development, Imagination Technologies: “”;In order to interest developers of premium titles in porting games to handsets, mobile 3D hardware acceleration has to reach a critical level of performance while maintaining low power consumption. PowerVR MBX reaches that critical level, and we can now show PC games like Quake running at a compellingly high frame rates on a handheld device.””;
When Quake first hit PCs it revolutionized gaming. Quake won almost every major award in the gaming world. It set new standards for graphics and game play and created a whole new generation of gamers worldwide. It’s now seen as one of the most influential and important games ever created.