11th January 2001

VideoLogic Demonstrates Multi-Platform PowerVR at CeBIT

Over One Million PowerVR Chips Already Shipped to Sega

VideoLogic the international company that develops, designs and supplies market-leading 2D/3D graphics accelerator and audio products for PCs, games consoles and arcade entertainment machines is showing its PowerVR Series2 technology running on all three major games platforms at CeBIT 99 in Hannover from 18-24th March (Hall 9, Stand A78).

PowerVR Series2, developed with NEC Corporation, is the only graphics technology to be available for all of the three main gaming platforms, including Sega’s Dreamcast™ console and Naomi™ arcade system. PowerVR Series2 products have also been announced by VideoLogic for the PC (Neon 250 graphics accelerator) and arcade (R-Cade Vision 250 graphics accelerator for the ArcadePC platform).

Already PowerVR Series2 has achieved major commercial success, with NEC having shipped over one million PowerVR 2DC chips to Sega for use in its Dreamcast console, which was released in Japan in November 1998, and Naomi arcade system. Several Naomi games are now on release in arcades worldwide, including the acclaimed House of the Dead 2 from Sega and Power Stone from Capcom.

PowerVR’s Multi-Platform Strategy
NEC and VideoLogic believe a cross-platform strategy addressing the broad gaming market reduces the overall cost of developing and manufacturing product through higher volume sales. The annual volume of game consoles, PCs and arcades with 3D graphics processors will be well over 100 million units in 1999, according to the analyst firm Dataquest. Higher volume sales mean lower unit cost for customers across all three market segments.

Cross-platform adoption benefits software developers as well. As 3D graphics become pervasive on all gaming platforms, the demand for games that take advantage of high-quality 3D will increase. Thus, developers can design arcade-quality 3D games, offer them to consumers on lower-priced systems, and create titles nearly simultaneously across three market segments.

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