Press release

11 Jan 2001

VideoLogic Demonstrates Multi-Platform PowerVR at CeBIT

Over One Million PowerVR Chips Already Shipped to Sega

VideoLogic the international company that develops, designs and supplies market-leading 2D/3D graphics accelerator and audio products for PCs, games consoles and arcade entertainment machines is showing its PowerVR Series2 technology running on all three major games platforms at CeBIT 99 in Hannover from 18-24th March (Hall 9, Stand A78).

PowerVR Series2, developed with NEC Corporation, is the only graphics technology to be available for all of the three main gaming platforms, including Sega’s Dreamcast™ console and Naomi™ arcade system. PowerVR Series2 products have also been announced by VideoLogic for the PC (Neon 250 graphics accelerator) and arcade (R-Cade Vision 250 graphics accelerator for the ArcadePC platform).

Already PowerVR Series2 has achieved major commercial success, with NEC having shipped over one million PowerVR 2DC chips to Sega for use in its Dreamcast console, which was released in Japan in November 1998, and Naomi arcade system. Several Naomi games are now on release in arcades worldwide, including the acclaimed House of the Dead 2 from Sega and Power Stone from Capcom.

PowerVR’s Multi-Platform Strategy
NEC and VideoLogic believe a cross-platform strategy addressing the broad gaming market reduces the overall cost of developing and manufacturing product through higher volume sales. The annual volume of game consoles, PCs and arcades with 3D graphics processors will be well over 100 million units in 1999, according to the analyst firm Dataquest. Higher volume sales mean lower unit cost for customers across all three market segments.

Cross-platform adoption benefits software developers as well. As 3D graphics become pervasive on all gaming platforms, the demand for games that take advantage of high-quality 3D will increase. Thus, developers can design arcade-quality 3D games, offer them to consumers on lower-priced systems, and create titles nearly simultaneously across three market segments.

Media contacts

If you have any enquiries regarding any of our news or press release items, please contact:

United Kingdom
Tel: +44 (0)1923 260 511
Tel: +44 (0)1923 260 511

Related blog articles

Image-based lighting

PowerVR Tools and SDK 2018 Release 2 now available

Here’s an early Christmas present for graphics developers – the release of the latest version of our PowerVR Tools and SDK! The headline features for this release include some exciting new examples demonstrating new techniques in our SDK, and some very

on stage in China

PVRIC4 a hit at ICCAD 2018 in China

Imagination’s PVRIC4 image compression tech garnered plenty of attention at the recent ICCAD China 2018 symposium, which took place on 29th and 30th November at the Zhuhai International Convention & Exhibition Centre, China. The annual event focusses on integrated circuit

The ultimate embedded GPUs for the latest applications

Introducing PowerVR Series9XEP, Series9XMP, and Series9XTP As Benjamin Franklin once said, only three things in life are certain: death, taxes and the ongoing rapid advancement of GPUs for embedded applications*. Proving his point, this week, Imagination has once again pushed

Opinion: the balance between edge and cloud.

Simon Forrest explains how embedded chips can meet the challenge of delivering true local AI processing. GPUs and NNAs are rapidly becoming essential elements for AI on the edge. As companies begin to harness the potential of using neural networks

Stay up-to-date with Imagination

Sign up to receive the latest news and product updates from Imagination straight to your inbox.

  • This field is for validation purposes and should be left unchanged.