About the Series8XT

The Series8XT family of GPU cores is the first based on the Furian architecture. Targeting high-performance SoCs, they are designed to deliver high-resolution, immersive graphics content and data computation within strict power budgets for premium mobile devices and automotive.

Key features:

  • Class-leading performance per watt with up to 80% increase in fill-rate density over previous generation products
  • Full hardware virtualization with near zero-context switching overhead
  • Support for all major compute and vision APIs
  • Fully coherent for flexible deployment in heterogeneous compute system

Key benefits:

  • Multi high-resolution display support for automotive
  • Enables secure deployment of automotive services
  • Delivers the graphics & compute performance required for automotive use cases
  • Optimised for power efficiency in premium mobile devices
  • Class-leading embedded performance and energy efficiency for next-gen applications such as AR and VR


API SupportOpenGL®ES 1.1, 2.0, 3.0, 3.1, 3.2*
OpenCL™ 1.1, 1.2, 2.0*
Android NN HAL
Full support for latest Khronos and Android API based 2D/3D graphics and compute/vision applications.
Bus InterfaceAMBA®4 ACE & ACE-LITECompatible with a wide range of bus interconnect and peripheral IP.
SecurityTrustZone® and multidomain securityHardware security support which exceeds the current industry requirements for protection of Digital Right Management (DRM) content. Offers baseline TrustZone concept of two isolated domains, one secure and one non-secure with enhanced support for multiple protected domains (up to seven) also available for futuristic applications.
Hardware virtualizationUp to eight operating systemsFull hardware virtualization support enabling the hosting of up to eight operating systems. Enables true isolation offering system robustness while maintaining maximum hardware utilisation.
Memory SystemVirtual MemoryIntegrated two-stage Memory Management Unit (MMU) to support virtual memory in combination with virtualization.
Texture CompressionETC, ETC2, ASTC and PVRTCThird-party and proprietary native compressed texture formats support for reduction in memory footprint, bandwidth and system power.
PVRIC Frame Buffer Compression8×8, 16×4, 32×2 pixel block sizeIntegrated within the GPU and also available as a standalone for system wide deployment is PowerVR’s lossless image compression engine. It supports compression of ARGB and YUV surfaces and a range of block sizes for optimal integration with other IP blocks. It is used to reduce memory bandwidth and therefore system power consumption.
SPU range1 and 2The Scalable Processing unit (SPU) consists of the geometry pipeline, fragment pipeline, shader and texture units. Highly optimised for maximum power efficiency to address the premium mobile, tablet and automotive market requirements.
Pixel rate per clockUp to 8 pixels per SPU per coreThe number of pixels that can be read or written per clock per SPU. Optimised for highest fillrate per mm2 for maximum UI performance per mm2.
Floating point operations per clock192 per SPU per coreHigh number of floating point operations per clock per SPU, for high compute/shader performance per second. Optimised for highest utilisation efficiency for maximum performance efficiency per watt.