Latest Press Materials


Articles


08 March 2017

More than a decade of MIPS multi-threading

Last year we celebrated the 30th anniversary of the MIPS CPU architecture, recognising its strong legacy since its introduction in 1986. In this post, however, we are celebrating the fact that it’s now over a decade since the introduction of one of the specific features inside MIPS – something that sets it apart from the competition – hardware multi-threading.

Read the full post


01 March 2017

PowerVR ray tracing delivering interactive lightmap editing in Unity 5

Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5.

Read the full post


28 February 2017

Unreal Engine and the ray tracing revelation

The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with the challenging frame rates.

Read the full post


Furian Images

PowerVR Furian Block Diagram

Download JPEG

PowerVR Furian ALU Cluster Overview

Download JPEG

Furian Iguana

Download PNG

Trust Continuum

Managing and Provisioning Trust Diagram

Download JPEG


Trust Continuum

Managing and Provisioning Trust Diagram

Download JPEG


Logos

Imagination Technologies Logo

Download PNG

PowerVR Furian Logo

Download PNG