Latest Press Materials
More than a decade of MIPS multi-threading
Last year we celebrated the 30th anniversary of the MIPS CPU architecture, recognising its strong legacy since its introduction in 1986. In this post, however, we are celebrating the fact that it’s now over a decade since the introduction of one of the specific features inside MIPS – something that sets it apart from the competition – hardware multi-threading.
PowerVR ray tracing delivering interactive lightmap editing in Unity 5
Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly the aesthetics of real-time and offline rendering. One particularly exciting use case is the interactive lightmapping feature embedded inside the soon to be released update to Unity 5.
Unreal Engine and the ray tracing revelation
The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray tracing. The mobile game community wants ray tracing but the roadblock has been the lack of hardware fast enough to keep up with the challenging frame rates.